Enspelled (Level 7) Scimitar

ItemXDMGp. 2582024legendary
Type
M|XPHB
Rarity
legendary
Attunement
Required
Weight
3 lb.
Damage
1d6 S
Properties
F|XPHB, L|XPHB
Mastery
Nick|XPHB
Raw data
{
  "dmg1": "1d6",
  "name": "Enspelled (Level 7) Scimitar",
  "page": 258,
  "type": "M|XPHB",
  "sword": true,
  "__prop": "item",
  "rarity": "legendary",
  "source": "XDMG",
  "weapon": true,
  "weight": 3,
  "charges": 6,
  "dmgType": "S",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Nick|XPHB"
  ],
  "baseItem": "scimitar|xphb",
  "property": [
    "F|XPHB",
    "L|XPHB"
  ],
  "recharge": "dawn",
  "_baseName": "Scimitar",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_baseSrd52": true,
  "_baseValue": 2500,
  "_entryType": "weapon ({@item Scimitar|Xphb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "_fullEntries": [
    "Bound into this weapon is a level 7 spell. The spell is determined when the weapon is created and must belong to the {@filter Conjuration, Divination, Evocation, Necromancy, or Transmutation|spells|school=C;D;V;N;T|level=7} school of magic. The weapon has 6 charges and regains {@dice 1d6} expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.",
    "The spell's saving throw DC is 18, and its attack bonus is {@hit 10}.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Finesse",
        "type": "entries",
        "entries": [
          "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Light",
        "type": "entries",
        "entries": [
          "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Nick",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
        ]
      }
    }
  ],
  "_variantName": "Enspelled Weapon (Level 7)",
  "_entrySubType": "martial weapon, melee weapon",
  "genericVariant": {
    "name": "Enspelled Weapon (Level 7)",
    "source": "XDMG"
  },
  "rechargeAmount": "{@dice 1d6}",
  "weaponCategory": "martial",
  "_valueFromRarity": 20000000,
  "spellScrollLevel": 7,
  "_baseFreeRules2024": true,
  "_attunementCategory": "Requires Attunement"
}