Enspelled (Level 7) Laser Pistol

ItemXDMGp. 2582024legendary
Type
R|XPHB
Rarity
legendary
Attunement
Required
Weight
2 lb.
Damage
3d6 R
Properties
AF|XDMG, RLD|XDMG
Mastery
Vex|XPHB
Range
40/120
Raw data
{
  "age": "futuristic",
  "dmg1": "3d6",
  "name": "Enspelled (Level 7) Laser Pistol",
  "page": 258,
  "type": "R|XPHB",
  "range": "40/120",
  "__prop": "item",
  "rarity": "legendary",
  "reload": 50,
  "source": "XDMG",
  "weapon": true,
  "weight": 2,
  "charges": 6,
  "dmgType": "R",
  "edition": "one",
  "entries": [],
  "firearm": true,
  "mastery": [
    "Vex|XPHB"
  ],
  "ammoType": "energy cell|xdmg",
  "baseItem": "laser pistol|xdmg",
  "property": [
    "AF|XDMG",
    "RLD|XDMG"
  ],
  "recharge": "dawn",
  "_baseName": "Laser Pistol",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_entryType": "weapon ({@item Laser Pistol|Xdmg})",
  "_textTypes": [
    "futuristic",
    "martial weapon",
    "ranged weapon",
    "firearm"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "valueRarity": "very rare",
  "_fullEntries": [
    "Bound into this weapon is a level 7 spell. The spell is determined when the weapon is created and must belong to the {@filter Conjuration, Divination, Evocation, Necromancy, or Transmutation|spells|school=C;D;V;N;T|level=7} school of magic. The weapon has 6 charges and regains {@dice 1d6} expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.",
    "The spell's saving throw DC is 18, and its attack bonus is {@hit 10}.",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Ammunition",
        "type": "entries",
        "entries": [
          "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Reload",
        "type": "entries",
        "entries": [
          "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Vex",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
        ]
      }
    }
  ],
  "_variantName": "Enspelled Weapon (Level 7)",
  "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
  "genericVariant": {
    "name": "Enspelled Weapon (Level 7)",
    "source": "XDMG"
  },
  "rechargeAmount": "{@dice 1d6}",
  "weaponCategory": "martial",
  "_valueFromRarity": 4000000,
  "spellScrollLevel": 7,
  "_attunementCategory": "Requires Attunement"
}