- Type
- R|XPHB
- Rarity
- very rare
- Attunement
- Required
- Weight
- 7 lb.
- Damage
- 2d8 P
- Properties
- AF|XDMG, RLD|XDMG, 2H|XPHB
- Mastery
- Push|XPHB
- Range
- 30/90
Enspelled (Level 4) Shotgun
ItemXDMGp. 2582024very rare
Raw data
{
"age": "modern",
"dmg1": "2d8",
"name": "Enspelled (Level 4) Shotgun",
"page": 258,
"type": "R|XPHB",
"range": "30/90",
"__prop": "item",
"rarity": "very rare",
"reload": 2,
"source": "XDMG",
"weapon": true,
"weight": 7,
"charges": 6,
"dmgType": "P",
"edition": "one",
"entries": [],
"firearm": true,
"mastery": [
"Push|XPHB"
],
"ammoType": "firearm bullet|xphb",
"baseItem": "shotgun|xdmg",
"property": [
"AF|XDMG",
"RLD|XDMG",
"2H|XPHB"
],
"recharge": "dawn",
"_baseName": "Shotgun",
"_category": "Specific Variant",
"reqAttune": true,
"_entryType": "weapon ({@item Shotgun|Xdmg})",
"_textTypes": [
"modern",
"martial weapon",
"ranged weapon",
"firearm"
],
"_attunement": "(Requires Attunement)",
"_isEnhanced": true,
"valueRarity": "rare",
"_fullEntries": [
"Bound into this weapon is a level 4 spell. The spell is determined when the weapon is created and must belong to the {@filter Conjuration, Divination, Evocation, Necromancy, or Transmutation|spells|school=C;D;V;N;T|level=4} school of magic. The weapon has 6 charges and regains {@dice 1d6} expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.",
"The spell's saving throw DC is 15, and its attack bonus is {@hit 7}.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"A Two-Handed weapon requires two hands when you attack with it."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Push",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
]
}
}
],
"_variantName": "Enspelled Weapon (Level 4)",
"_entrySubType": "modern, martial weapon, ranged weapon, firearm",
"genericVariant": {
"name": "Enspelled Weapon (Level 4)",
"source": "XDMG"
},
"rechargeAmount": "{@dice 1d6}",
"weaponCategory": "martial",
"_valueFromRarity": 400000,
"spellScrollLevel": 4,
"_attunementCategory": "Requires Attunement"
}