- Type
- M|XPHB
- Rarity
- rare
- Attunement
- Required
- Weight
- 10 lb.
- Damage
- 2d6 B
- Properties
- H|XPHB, 2H|XPHB
- Mastery
- Topple|XPHB
Enspelled (Level 3) Maul
ItemXDMGp. 2582024rare
Raw data
{
"dmg1": "2d6",
"name": "Enspelled (Level 3) Maul",
"page": 258,
"type": "M|XPHB",
"__prop": "item",
"hammer": true,
"rarity": "rare",
"source": "XDMG",
"weapon": true,
"weight": 10,
"charges": 6,
"dmgType": "B",
"edition": "one",
"entries": [],
"mastery": [
"Topple|XPHB"
],
"baseItem": "maul|xphb",
"property": [
"H|XPHB",
"2H|XPHB"
],
"recharge": "dawn",
"_baseName": "Maul",
"_category": "Specific Variant",
"reqAttune": true,
"_baseSrd52": true,
"_baseValue": 1000,
"_entryType": "weapon ({@item Maul|Xphb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"_attunement": "(Requires Attunement)",
"_baseSource": "XPHB",
"_isEnhanced": true,
"_fullEntries": [
"Bound into this weapon is a level 3 spell. The spell is determined when the weapon is created and must belong to the {@filter Conjuration, Divination, Evocation, Necromancy, or Transmutation|spells|school=C;D;V;N;T|level=3} school of magic. The weapon has 6 charges and regains {@dice 1d6} expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.",
"The spell's saving throw DC is 15, and its attack bonus is {@hit 7}.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Heavy",
"type": "entries",
"entries": [
"You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"A Two-Handed weapon requires two hands when you attack with it."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Topple",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
]
}
}
],
"_variantName": "Enspelled Weapon (Level 3)",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "Enspelled Weapon (Level 3)",
"source": "XDMG"
},
"rechargeAmount": "{@dice 1d6}",
"weaponCategory": "martial",
"_valueFromRarity": 400000,
"spellScrollLevel": 3,
"_baseFreeRules2024": true,
"_attunementCategory": "Requires Attunement"
}