- Type
- M|XPHB
- Rarity
- rare
- Attunement
- Required
- Weight
- 2 lb.
- Damage
- 1d6 S
- Properties
- L|XPHB, T|XPHB
- Mastery
- Vex|XPHB
- Range
- 20/60
Enspelled (Level 3) Handaxe
ItemXDMGp. 2582024rare
Raw data
{
"axe": true,
"dmg1": "1d6",
"name": "Enspelled (Level 3) Handaxe",
"page": 258,
"type": "M|XPHB",
"range": "20/60",
"__prop": "item",
"rarity": "rare",
"source": "XDMG",
"weapon": true,
"weight": 2,
"charges": 6,
"dmgType": "S",
"edition": "one",
"entries": [],
"mastery": [
"Vex|XPHB"
],
"baseItem": "handaxe|xphb",
"property": [
"L|XPHB",
"T|XPHB"
],
"recharge": "dawn",
"_baseName": "Handaxe",
"_category": "Specific Variant",
"reqAttune": true,
"_baseSrd52": true,
"_baseValue": 500,
"_entryType": "weapon ({@item Handaxe|Xphb})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"_attunement": "(Requires Attunement)",
"_baseSource": "XPHB",
"_isEnhanced": true,
"_fullEntries": [
"Bound into this weapon is a level 3 spell. The spell is determined when the weapon is created and must belong to the {@filter Conjuration, Divination, Evocation, Necromancy, or Transmutation|spells|school=C;D;V;N;T|level=3} school of magic. The weapon has 6 charges and regains {@dice 1d6} expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.",
"The spell's saving throw DC is 15, and its attack bonus is {@hit 7}.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Vex",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
]
}
}
],
"_variantName": "Enspelled Weapon (Level 3)",
"_entrySubType": "simple weapon, melee weapon",
"genericVariant": {
"name": "Enspelled Weapon (Level 3)",
"source": "XDMG"
},
"rechargeAmount": "{@dice 1d6}",
"weaponCategory": "simple",
"_valueFromRarity": 400000,
"spellScrollLevel": 3,
"_baseFreeRules2024": true,
"_attunementCategory": "Requires Attunement"
}