Eldritch Staff

ItemWBtWp. 2092014very rare
Type
M
Rarity
very rare
Attunement
Required
Weight
4 lb.
Damage
1d6 B (1d8 two-handed)
Properties
V

This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it.

The staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy.

Eldritch Attack

When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d8 lightning damage.

Eldritch Escape

If you take damage while holding the staff, you can use your reaction to expend 3 of the staff's charges, whereupon you turn invisible and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain invisible until the start of your next turn or until you attack, cast a spell, or deal damage.

Raw data
{
  "dmg1": "1d6",
  "dmg2": "1d8",
  "name": "Eldritch Staff",
  "page": 209,
  "type": "M",
  "staff": true,
  "__prop": "item",
  "rarity": "very rare",
  "source": "WBtW",
  "weight": 4,
  "charges": 10,
  "dmgType": "B",
  "entries": [
    "This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it.",
    "The staff has 10 charges and regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy.",
    {
      "name": "Eldritch Attack",
      "type": "entries",
      "entries": [
        "When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra {@damage 1d8} lightning damage."
      ]
    },
    {
      "name": "Eldritch Escape",
      "type": "entries",
      "entries": [
        "If you take damage while holding the staff, you can use your reaction to expend 3 of the staff's charges, whereupon you turn {@condition invisible} and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain {@condition invisible} until the start of your next turn or until you attack, cast a spell, or deal damage."
      ]
    }
  ],
  "property": [
    "V"
  ],
  "recharge": "dawn",
  "_category": "Other",
  "reqAttune": true,
  "_entryType": "staff, weapon",
  "_textTypes": [
    "staff",
    "simple weapon",
    "melee weapon"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "_fullEntries": [
    "This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it.",
    "The staff has 10 charges and regains {@dice 1d6 + 4} expended charges daily at dawn. If you expend the last charge, roll a {@dice d20}. On a 1, the staff is destroyed in an otherwise harmless burst of eldritch energy.",
    {
      "name": "Eldritch Attack",
      "type": "entries",
      "entries": [
        "When you hit with a melee attack using the staff, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra {@damage 1d8} lightning damage."
      ]
    },
    {
      "name": "Eldritch Escape",
      "type": "entries",
      "entries": [
        "If you take damage while holding the staff, you can use your reaction to expend 3 of the staff's charges, whereupon you turn {@condition invisible} and teleport yourself, along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space that you can see. You remain {@condition invisible} until the start of your next turn or until you attack, cast a spell, or deal damage."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Versatile",
        "type": "entries",
        "entries": [
          "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
        ]
      }
    }
  ],
  "_entrySubType": "simple weapon, melee weapon",
  "rechargeAmount": "{@dice 1d6 + 4}",
  "weaponCategory": "simple",
  "_valueFromRarity": 4000000,
  "_attunementCategory": "Requires Attunement"
}