Ebonbane

ItemRHW2024artifact
Type
M|XPHB
Rarity
artifact
Attunement
Required
Weight
3 lb.
Damage
1d8 S (1d10 two-handed)
Properties
V|XPHB
Mastery
Sap|XPHB

The Darklord of the Domain of Dread known as the Shadowlands is Ebonbane, a sapient sword. Ebonbane uses its monster stat block while in Shadowborn Manor.

Bound to the Shadowlands

When you enter a space outside of the Shadowlands, your Attunement immediately ends and Ebonbane teleports to somewhere in Shadowborn Manor.

Insatiable Rage

The sword demands destruction. If the sword hasn't slain a Celestial or a Humanoid for 3 days, you make a DC 17 Charisma saving throw at the next dawn. On a successful save, you take 8d8 Force damage. On a failed save, you are dominated by the sword, as if by the Dominate Monster spell, and the sword demands the blood of a Celestial or a Humanoid. The spell effect ends when the sword's demand is met.

Magic Weapon

You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Celestial or a Humanoid with it, that attack also deals 3d6 Necrotic damage.

While you hold this weapon, you have Advantage on saving throws against spells and other magical effects.

Sentience

Ebonbane is a sentient Chaotic Evil weapon with an Intelligence of 17, a Wisdom of 14, and a Charisma of 19. It has hearing and Truesight out to 120 feet. The weapon speaks Common and can communicate with its wielder telepathically. While you are attuned to it, Ebonbane also understands every language you know.

Personality

Ebonbane was created to kill the paladin Kateri Shadowborn, and it still possesses a burning hatred for goodly knights. Ebonbane revels in seeing good defeated and hope vanquished. The sword bonds with any wielder that assists in its goals but always views it wielder as a lackey.

Destroying Ebonbane

The only way to destroy Ebonbane is to forge a weapon from the Four Keys and reduce Ebonbane to 0 Hit Points with it (see the Ebonbane stat block).

Raw data
{
  "dmg1": "1d8",
  "dmg2": "1d10",
  "name": "Ebonbane",
  "type": "M|XPHB",
  "__prop": "item",
  "rarity": "artifact",
  "source": "RHW",
  "weight": 3,
  "dmgType": "S",
  "entries": [
    "The Darklord of the Domain of Dread known as the Shadowlands is Ebonbane, a sapient sword. {@creature Ebonbane|RHW} uses its monster stat block while in Shadowborn Manor.",
    {
      "name": "Bound to the Shadowlands",
      "type": "entries",
      "entries": [
        "When you enter a space outside of the Shadowlands, your {@variantrule Attunement|XPHB} immediately ends and Ebonbane teleports to somewhere in Shadowborn Manor."
      ]
    },
    {
      "name": "Insatiable Rage",
      "type": "entries",
      "entries": [
        "The sword demands destruction. If the sword hasn't slain a Celestial or a Humanoid for 3 days, you make a DC 17 Charisma saving throw at the next dawn. On a successful save, you take {@damage 8d8} Force damage. On a failed save, you are dominated by the sword, as if by the {@spell Dominate Monster|XPHB} spell, and the sword demands the blood of a Celestial or a Humanoid. The spell effect ends when the sword's demand is met."
      ]
    },
    {
      "name": "Magic Weapon",
      "type": "entries",
      "entries": [
        "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Celestial or a Humanoid with it, that attack also deals {@damage 3d6} Necrotic damage.",
        "While you hold this weapon, you have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Sentience",
      "type": "entries",
      "entries": [
        "Ebonbane is a sentient Chaotic Evil weapon with an Intelligence of 17, a Wisdom of 14, and a Charisma of 19. It has hearing and {@sense Truesight|XPHB} out to 120 feet. The weapon speaks Common and can communicate with its wielder telepathically. While you are attuned to it, Ebonbane also understands every language you know."
      ]
    },
    {
      "name": "Personality",
      "type": "entries",
      "entries": [
        "Ebonbane was created to kill the paladin Kateri Shadowborn, and it still possesses a burning hatred for goodly knights. Ebonbane revels in seeing good defeated and hope vanquished. The sword bonds with any wielder that assists in its goals but always views it wielder as a lackey."
      ]
    },
    {
      "name": "Destroying Ebonbane",
      "type": "entries",
      "entries": [
        "The only way to destroy Ebonbane is to forge a weapon from the Four Keys and reduce Ebonbane to 0 {@variantrule Hit Points|XPHB} with it (see the Ebonbane stat block)."
      ]
    }
  ],
  "mastery": [
    "Sap|XPHB"
  ],
  "baseItem": "longsword|xphb",
  "property": [
    "V|XPHB"
  ],
  "sentient": true,
  "_category": "Other",
  "reqAttune": true,
  "_entryType": "weapon ({@item Longsword|Xphb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "bonusWeapon": "+3",
  "_fullEntries": [
    "The Darklord of the Domain of Dread known as the Shadowlands is Ebonbane, a sapient sword. {@creature Ebonbane|RHW} uses its monster stat block while in Shadowborn Manor.",
    {
      "name": "Bound to the Shadowlands",
      "type": "entries",
      "entries": [
        "When you enter a space outside of the Shadowlands, your {@variantrule Attunement|XPHB} immediately ends and Ebonbane teleports to somewhere in Shadowborn Manor."
      ]
    },
    {
      "name": "Insatiable Rage",
      "type": "entries",
      "entries": [
        "The sword demands destruction. If the sword hasn't slain a Celestial or a Humanoid for 3 days, you make a DC 17 Charisma saving throw at the next dawn. On a successful save, you take {@damage 8d8} Force damage. On a failed save, you are dominated by the sword, as if by the {@spell Dominate Monster|XPHB} spell, and the sword demands the blood of a Celestial or a Humanoid. The spell effect ends when the sword's demand is met."
      ]
    },
    {
      "name": "Magic Weapon",
      "type": "entries",
      "entries": [
        "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Celestial or a Humanoid with it, that attack also deals {@damage 3d6} Necrotic damage.",
        "While you hold this weapon, you have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Sentience",
      "type": "entries",
      "entries": [
        "Ebonbane is a sentient Chaotic Evil weapon with an Intelligence of 17, a Wisdom of 14, and a Charisma of 19. It has hearing and {@sense Truesight|XPHB} out to 120 feet. The weapon speaks Common and can communicate with its wielder telepathically. While you are attuned to it, Ebonbane also understands every language you know."
      ]
    },
    {
      "name": "Personality",
      "type": "entries",
      "entries": [
        "Ebonbane was created to kill the paladin Kateri Shadowborn, and it still possesses a burning hatred for goodly knights. Ebonbane revels in seeing good defeated and hope vanquished. The sword bonds with any wielder that assists in its goals but always views it wielder as a lackey."
      ]
    },
    {
      "name": "Destroying Ebonbane",
      "type": "entries",
      "entries": [
        "The only way to destroy Ebonbane is to forge a weapon from the Four Keys and reduce Ebonbane to 0 {@variantrule Hit Points|XPHB} with it (see the Ebonbane stat block)."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Versatile",
        "type": "entries",
        "entries": [
          "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Sap",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
        ]
      }
    }
  ],
  "_entrySubType": "martial weapon, melee weapon",
  "hasFluffImages": true,
  "weaponCategory": "martial",
  "_attunementCategory": "Requires Attunement"
}