Dynamite (stick)

ItemDMGp. 2682014
Type
EXP|DMG
Weight
1 lb.

As an action, a creature can light a stick of dynamite and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must make a DC 12 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one.

A character can bind sticks of dynamite together so they explode at the same time. Each additional stick increases the damage by 1d6 (to a maximum of 10d6) and the burst radius by 5 feet (to a maximum of 20 feet).

Dynamite can be rigged with a longer fuse to explode after a set amount of time, usually 1 to 6 rounds. Roll initiative for the dynamite. After the set number of rounds goes by, the dynamite explodes on that initiative.

Raw data
{
  "age": "modern",
  "name": "Dynamite (stick)",
  "page": 268,
  "type": "EXP|DMG",
  "__prop": "item",
  "rarity": "none",
  "source": "DMG",
  "weight": 1,
  "entries": [
    "As an action, a creature can light a stick of dynamite and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must make a {@dc 12} Dexterity saving throw, taking {@damage 3d6} bludgeoning damage on a failed save, or half as much damage on a successful one.",
    "A character can bind sticks of dynamite together so they explode at the same time. Each additional stick increases the damage by {@damage 1d6} (to a maximum of {@damage 10d6}) and the burst radius by 5 feet (to a maximum of 20 feet).",
    "Dynamite can be rigged with a longer fuse to explode after a set amount of time, usually 1 to 6 rounds. Roll initiative for the dynamite. After the set number of rounds goes by, the dynamite explodes on that initiative."
  ],
  "miscTags": [
    "CNS"
  ],
  "_category": "Other",
  "_entryType": "explosive",
  "_textTypes": [
    "modern",
    "explosive"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "reprintedAs": [
    "Dynamite Stick|XDMG"
  ],
  "_entrySubType": "modern",
  "_attunementCategory": "No Attunement Required"
}