Dueling Laser

ItemValdaSpire24Extras2024
Type
R|XPHB
Value
350 gp
Weight
3 lb.
Damage
2d6 R
Properties
GC:VSS-B|ValdaSpire24Extras, GC:VSS-F|ValdaGunslinger, GC:VSS-C|ValdaSpire24Extras, L|XPHB, GC:VSS-Fut|ValdaSpire24Extras
Mastery
Slow|XPHB
Range
30/120

A pistol intended for honorable, one-on-one duels, the Dueling Laser fires a blinding streak of light and promptly overheats. Spacers favor a Dueling Laser in their offhand for an infrequent but powerful retort.

Raw data
{
  "dmg1": "2d6",
  "name": "Dueling Laser",
  "type": "R|XPHB",
  "range": "30/120",
  "value": 35000,
  "__prop": "baseitem",
  "rarity": "none",
  "source": "ValdaSpire24Extras",
  "weapon": true,
  "weight": 3,
  "dmgType": "R",
  "edition": "one",
  "entries": [
    "A pistol intended for honorable, one-on-one duels, the Dueling Laser fires a blinding streak of light and promptly overheats. Spacers favor a Dueling Laser in their offhand for an infrequent but powerful retort."
  ],
  "firearm": true,
  "mastery": [
    "Slow|XPHB"
  ],
  "property": [
    "GC:VSS-B|ValdaSpire24Extras",
    "GC:VSS-F|ValdaGunslinger",
    "GC:VSS-C|ValdaSpire24Extras",
    "L|XPHB",
    "GC:VSS-Fut|ValdaSpire24Extras"
  ],
  "_category": "Basic",
  "_entryType": "weapon",
  "_textTypes": [
    "martial weapon",
    "ranged weapon",
    "firearm"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_fullEntries": [
    "A pistol intended for honorable, one-on-one duels, the Dueling Laser fires a blinding streak of light and promptly overheats. Spacers favor a Dueling Laser in their offhand for an infrequent but powerful retort.",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Blaster",
        "type": "entries",
        "entries": [
          "A weapon with the Blaster property is a Ranged weapon that requires no ammunition. This property counts as {@itemProperty A|XPHB|Ammunition}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Firearm",
        "type": "entries",
        "entries": [
          "You don't add your ability modifier to the weapon's damage, unless otherwise stated. Firearm ammunition is destroyed upon use."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Cooldown",
        "type": "entries",
        "entries": [
          "Because this weapon requires cooldown time between uses, you can only fire it once when you use an action, {@variantrule Bonus Action|XPHB}, or {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you normally make. This property counts as {@itemProperty LD|XPHB|Loading}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Light",
        "type": "entries",
        "entries": [
          "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Slow",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
        ]
      }
    }
  ],
  "_entrySubType": "martial weapon, ranged weapon, firearm",
  "weaponCategory": "martial",
  "bonusWeaponDamage": "-@abilities.dex.mod",
  "_attunementCategory": "No Attunement Required"
}
Dueling Laser ยท Wiki