Dried Leech

ItemBMTp. 672014uncommon
Type
GV|DMG
Rarity
uncommon

This leech has been dried and imbued with a mote of animating magic. If you hit a creature with a ranged attack roll using this ammunition, the leech springs to life and sinks its teeth into the target, dealing 1d4 piercing damage at the start of each of the target's turns. If the leech deals at least 10 damage or the target dies, the leech falls off. A creature, including the target, can use its action to detach the leech. Once a leech is no longer attached to its target, the leech dies and is no longer magical.

Raw data
{
  "ammo": true,
  "name": "Dried Leech",
  "page": 67,
  "type": "GV|DMG",
  "__prop": "magicvariant",
  "rarity": "uncommon",
  "source": "BMT",
  "entries": [
    "This leech has been dried and imbued with a mote of animating magic. If you hit a creature with a ranged attack roll using this ammunition, the leech springs to life and sinks its teeth into the target, dealing {@damage 1d4} piercing damage at the start of each of the target's turns. If the leech deals at least 10 damage or the target dies, the leech falls off. A creature, including the target, can use its action to detach the leech. Once a leech is no longer attached to its target, the leech dies and is no longer magical."
  ],
  "excludes": {
    "cellEnergy": true
  },
  "inherits": {
    "page": 67,
    "rarity": "uncommon",
    "source": "BMT",
    "entries": [
      "This leech has been dried and imbued with a mote of animating magic. If you hit a creature with a ranged attack roll using this ammunition, the leech springs to life and sinks its teeth into the target, dealing {@damage 1d4} piercing damage at the start of each of the target's turns. If the leech deals at least 10 damage or the target dies, the leech falls off. A creature, including the target, can use its action to detach the leech. Once a leech is no longer attached to its target, the leech dies and is no longer magical."
    ],
    "namePrefix": "Dried Leech "
  },
  "requires": [
    {
      "type": "A"
    },
    {
      "type": "AF|DMG"
    },
    {
      "type": "A|XPHB"
    },
    {
      "type": "AF|XDMG"
    }
  ],
  "variants": [
    {
      "base": {
        "name": "Arrow",
        "page": 222,
        "type": "A|XPHB",
        "arrow": true,
        "srd52": true,
        "value": 5,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.05,
        "edition": "one",
        "entries": [
          "Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "Dried Leech Arrow",
        "page": 67,
        "type": "A|XPHB",
        "arrow": true,
        "__prop": "item",
        "rarity": "uncommon",
        "source": "BMT",
        "weight": 0.05,
        "edition": "one",
        "entries": [
          "Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
        ],
        "baseItem": "arrow|xphb",
        "_baseName": "Arrow",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 5,
        "_entryType": "ammunition ({@item arrow|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This leech has been dried and imbued with a mote of animating magic. If you hit a creature with a ranged attack roll using this ammunition, the leech springs to life and sinks its teeth into the target, dealing {@damage 1d4} piercing damage at the start of each of the target's turns. If the leech deals at least 10 damage or the target dies, the leech falls off. A creature, including the target, can use its action to detach the leech. Once a leech is no longer attached to its target, the leech dies and is no longer magical.",
          "Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
        ],
        "_variantName": "Dried Leech",
        "_entrySubType": "",
        "genericVariant": {
          "name": "Dried Leech",
          "source": "BMT"
        },
        "_valueFromRarity": 40000,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "bolt": true,
        "name": "Bolt",
        "page": 222,
        "type": "A|XPHB",
        "srd52": true,
        "value": 5,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "bolt": true,
        "name": "Dried Leech Bolt",
        "page": 67,
        "type": "A|XPHB",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "BMT",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
        ],
        "baseItem": "bolt|xphb",
        "_baseName": "Bolt",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 5,
        "_entryType": "ammunition ({@item bolt|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This leech has been dried and imbued with a mote of animating magic. If you hit a creature with a ranged attack roll using this ammunition, the leech springs to life and sinks its teeth into the target, dealing {@damage 1d4} piercing damage at the start of each of the target's turns. If the leech deals at least 10 damage or the target dies, the leech falls off. A creature, including the target, can use its action to detach the leech. Once a leech is no longer attached to its target, the leech dies and is no longer magical.",
          "Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
        ],
        "_variantName": "Dried Leech",
        "_entrySubType": "",
        "genericVariant": {
          "name": "Dried Leech",
          "source": "BMT"
        },
        "_valueFromRarity": 40000,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "name": "Firearm Bullet",
        "page": 222,
        "type": "A|XPHB",
        "value": 30,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.2,
        "edition": "one",
        "entries": [
          "Firearm Bullets are destroyed upon use in a modern firearm."
        ],
        "miscTags": [
          "CNS"
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "bulletFirearm": true,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "Dried Leech Firearm Bullet",
        "page": 67,
        "type": "A|XPHB",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "BMT",
        "weight": 0.2,
        "edition": "one",
        "entries": [
          "Firearm Bullets are destroyed upon use in a modern firearm."
        ],
        "baseItem": "firearm bullet|xphb",
        "miscTags": [
          "CNS"
        ],
        "_baseName": "Firearm Bullet",
        "_category": "Specific Variant",
        "_baseValue": 30,
        "_entryType": "ammunition ({@item firearm bullet|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This leech has been dried and imbued with a mote of animating magic. If you hit a creature with a ranged attack roll using this ammunition, the leech springs to life and sinks its teeth into the target, dealing {@damage 1d4} piercing damage at the start of each of the target's turns. If the leech deals at least 10 damage or the target dies, the leech falls off. A creature, including the target, can use its action to detach the leech. Once a leech is no longer attached to its target, the leech dies and is no longer magical.",
          "Firearm Bullets are destroyed upon use in a modern firearm."
        ],
        "_variantName": "Dried Leech",
        "_entrySubType": "",
        "bulletFirearm": true,
        "genericVariant": {
          "name": "Dried Leech",
          "source": "BMT"
        },
        "_valueFromRarity": 40000,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "name": "Needle",
        "page": 222,
        "type": "A|XPHB",
        "srd52": true,
        "value": 2,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.02,
        "edition": "one",
        "entries": [
          "Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "needleBlowgun": true,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "Dried Leech Needle",
        "page": 67,
        "type": "A|XPHB",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "BMT",
        "weight": 0.02,
        "edition": "one",
        "entries": [
          "Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "baseItem": "needle|xphb",
        "_baseName": "Needle",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 2,
        "_entryType": "ammunition ({@item needle|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This leech has been dried and imbued with a mote of animating magic. If you hit a creature with a ranged attack roll using this ammunition, the leech springs to life and sinks its teeth into the target, dealing {@damage 1d4} piercing damage at the start of each of the target's turns. If the leech deals at least 10 damage or the target dies, the leech falls off. A creature, including the target, can use its action to detach the leech. Once a leech is no longer attached to its target, the leech dies and is no longer magical.",
          "Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "_variantName": "Dried Leech",
        "_entrySubType": "",
        "needleBlowgun": true,
        "genericVariant": {
          "name": "Dried Leech",
          "source": "BMT"
        },
        "_valueFromRarity": 40000,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "name": "Sling Bullet",
        "page": 222,
        "type": "A|XPHB",
        "srd52": true,
        "value": 0.2,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "bulletSling": true,
        "_entrySubType": "",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "Dried Leech Sling Bullet",
        "page": 67,
        "type": "A|XPHB",
        "__prop": "item",
        "rarity": "uncommon",
        "source": "BMT",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "baseItem": "sling bullet|xphb",
        "_baseName": "Sling Bullet",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 0.2,
        "_entryType": "ammunition ({@item sling bullet|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bulletSling": true,
        "_fullEntries": [
          "This leech has been dried and imbued with a mote of animating magic. If you hit a creature with a ranged attack roll using this ammunition, the leech springs to life and sinks its teeth into the target, dealing {@damage 1d4} piercing damage at the start of each of the target's turns. If the leech deals at least 10 damage or the target dies, the leech falls off. A creature, including the target, can use its action to detach the leech. Once a leech is no longer attached to its target, the leech dies and is no longer magical.",
          "Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "_variantName": "Dried Leech",
        "_entrySubType": "",
        "genericVariant": {
          "name": "Dried Leech",
          "source": "BMT"
        },
        "_valueFromRarity": 40000,
        "_attunementCategory": "No Attunement Required"
      }
    }
  ],
  "_category": "Generic Variant",
  "_entryType": "ammunition, generic variant",
  "_textTypes": [
    "ammunition",
    "generic variant"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_fullEntries": [
    "This leech has been dried and imbued with a mote of animating magic. If you hit a creature with a ranged attack roll using this ammunition, the leech springs to life and sinks its teeth into the target, dealing {@damage 1d4} piercing damage at the start of each of the target's turns. If the leech deals at least 10 damage or the target dies, the leech falls off. A creature, including the target, can use its action to detach the leech. Once a leech is no longer attached to its target, the leech dies and is no longer magical.",
    {
      "data": {
        "item__mergedEntryTag": "magicvariant"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Base items",
        "type": "entries",
        "entries": [
          "This item variant can be applied to the following base items:",
          {
            "type": "list",
            "items": [
              "{@item Arrow|XPHB} ({@item Dried Leech Arrow|BMT})",
              "{@item Bolt|XPHB} ({@item Dried Leech Bolt|BMT})",
              "{@item Firearm Bullet|XPHB} ({@item Dried Leech Firearm Bullet|BMT})",
              "{@item Needle|XPHB} ({@item Dried Leech Needle|BMT})",
              "{@item Sling Bullet|XPHB} ({@item Dried Leech Sling Bullet|BMT})"
            ]
          }
        ]
      }
    }
  ],
  "_isInherited": true,
  "_entrySubType": "",
  "_valueFromRarity": 40000,
  "_attunementCategory": "No Attunement Required"
}