Dekella, Bident of Thassa

ItemMOTp. 1992014artifact
Type
M
Rarity
artifact
Attunement
Required
Weight
4 lb.
Damage
1d6 P (1d8 two-handed)
Properties
T, V
Range
20/60

Thassa wields Dekella, a two-pronged weapon gifted to her by Purphoros. When the god of the sea bestows her weapon on a mortal, it's often so they might work her will far from the ocean, right some wrong affecting those she'd prefer not to harm, or give a mortal a glimpse of her terrible responsibilities.

Bident of the Deep

Thassa's signature weapon thrums with the icy currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using the bident, the target takes an extra 2d10 cold damage.

Blessing of the Deep

If you are a worshiper of Thassa, you gain all the following benefits for which you have the required piety:

  • Piety 10+. You can breathe underwater, and you gain a swimming speed of 60 feet.
  • Piety 25+. The bident has 1 randomly determined minor beneficial property.
  • Piety 50+. The bident has 1 randomly determined major beneficial property.

If you aren't a worshiper of Thassa, the bident has 1 minor detrimental property and 1 major detrimental property, both randomly determined.

See "Artifacts" in chapter 7 of the Dungeon Master's Guide for details on randomly determined properties.

Command the Deep

The bident holds the power to command the waves and its creatures. As an action, you can change the condition of the sea within 1 mile of you, creating strong winds and heavy rain that cause violent waves (see "Weather at Sea" in chapter 5 of the Dungeon Master's Guide) or calming a storm. In either case, the unnatural weather lasts for 1 hour before returning to normal. Once used, this property of the bident can't be used again until the next dusk.

Additionally, you can cast the dominate monster spell (save DC 18) from the bident, but only on beasts and monstrosities that have an innate swimming speed. Once used, this property of the bident can't be used again until the next dusk.

Aquatic Metamorphosis

You can cast the true polymorph spell (save DC 18) from the bident, but you must cast it on a creature to turn it into a kind of creature that has an innate swimming speed. Once used, this property of the bident can't be used again until the next dusk.

Destroying the Bident

To destroy the bident, it must be heated by the breath of an ancient red dragon and then, while still hot, immersed in the Tartyx River.

Raw data
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        "Thassa's signature weapon thrums with the icy currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using the bident, the target takes an extra {@damage 2d10} cold damage."
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            {
              "name": "Piety 25+",
              "type": "item",
              "entry": "The bident has 1 randomly determined {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} property."
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        "The bident holds the power to command the waves and its creatures. As an action, you can change the condition of the sea within 1 mile of you, creating strong winds and heavy rain that cause violent waves (see \"Weather at Sea\" in chapter 5 of the Dungeon Master's Guide) or calming a storm. In either case, the unnatural weather lasts for 1 hour before returning to normal. Once used, this property of the bident can't be used again until the next dusk.",
        "Additionally, you can cast the {@spell dominate monster} spell (save {@dc 18}) from the bident, but only on beasts and monstrosities that have an innate swimming speed. Once used, this property of the bident can't be used again until the next dusk."
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