Defender Rapier

ItemXDMGp. 2522024SRDlegendary
Type
M|XPHB
Rarity
legendary
Attunement
Required
Weight
2 lb.
Damage
1d8 P
Properties
F|XPHB
Mastery
Vex|XPHB
Raw data
{
  "dmg1": "1d8",
  "name": "Defender Rapier",
  "page": 252,
  "type": "M|XPHB",
  "srd52": true,
  "sword": true,
  "__prop": "item",
  "rapier": true,
  "rarity": "legendary",
  "source": "XDMG",
  "weapon": true,
  "weight": 2,
  "bonusAc": "+1",
  "dmgType": "P",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Vex|XPHB"
  ],
  "baseItem": "rapier|xphb",
  "property": [
    "F|XPHB"
  ],
  "_baseName": "Rapier",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_baseSrd52": true,
  "_baseValue": 2500,
  "_entryType": "weapon ({@item Rapier|Xphb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Armaments - Legendary|XDMG"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "bonusWeapon": "+3",
  "_fullEntries": [
    "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.",
    "The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon's bonus to your {@variantrule Armor Class|XPHB}. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to {@variantrule Armor Class|XPHB}. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the weapon to gain a bonus to AC from it.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Finesse",
        "type": "entries",
        "entries": [
          "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Vex",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
        ]
      }
    }
  ],
  "_variantName": "Defender",
  "_entrySubType": "martial weapon, melee weapon",
  "basicRules2024": true,
  "genericVariant": {
    "name": "Defender",
    "source": "XDMG"
  },
  "hasFluffImages": true,
  "weaponCategory": "martial",
  "_valueFromRarity": 20000000,
  "_baseFreeRules2024": true,
  "_attunementCategory": "Requires Attunement"
}