- Type
- M|XPHB
- Rarity
- legendary
- Attunement
- Required
- Weight
- 4 lb.
- Damage
- 1d6 B (1d8 two-handed)
- Properties
- V|XPHB
- Mastery
- Topple|XPHB
Defender Quarterstaff
ItemXDMGp. 2522024SRDlegendary
Raw data
{
"dmg1": "1d6",
"dmg2": "1d8",
"name": "Defender Quarterstaff",
"page": 252,
"type": "M|XPHB",
"srd52": true,
"__prop": "item",
"rarity": "legendary",
"source": "XDMG",
"weapon": true,
"weight": 4,
"bonusAc": "+1",
"dmgType": "B",
"edition": "one",
"entries": [],
"mastery": [
"Topple|XPHB"
],
"baseItem": "quarterstaff|xphb",
"property": [
"V|XPHB"
],
"_baseName": "Quarterstaff",
"_category": "Specific Variant",
"reqAttune": true,
"_baseSrd52": true,
"_baseValue": 20,
"_entryType": "weapon ({@item Quarterstaff|Xphb})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"lootTables": [
"Armaments - Legendary|XDMG"
],
"_attunement": "(Requires Attunement)",
"_baseSource": "XPHB",
"_isEnhanced": true,
"bonusWeapon": "+3",
"_fullEntries": [
"You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.",
"The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon's bonus to your {@variantrule Armor Class|XPHB}. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to {@variantrule Armor Class|XPHB}. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the weapon to gain a bonus to AC from it.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Versatile",
"type": "entries",
"entries": [
"A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Topple",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
]
}
}
],
"_variantName": "Defender",
"_entrySubType": "simple weapon, melee weapon",
"basicRules2024": true,
"genericVariant": {
"name": "Defender",
"source": "XDMG"
},
"hasFluffImages": true,
"weaponCategory": "simple",
"_valueFromRarity": 20000000,
"_baseFreeRules2024": true,
"_attunementCategory": "Requires Attunement"
}