Defender Maul

ItemXDMGp. 2522024SRDlegendary
Type
M|XPHB
Rarity
legendary
Attunement
Required
Weight
10 lb.
Damage
2d6 B
Properties
H|XPHB, 2H|XPHB
Mastery
Topple|XPHB
Raw data
{
  "dmg1": "2d6",
  "name": "Defender Maul",
  "page": 252,
  "type": "M|XPHB",
  "srd52": true,
  "__prop": "item",
  "hammer": true,
  "rarity": "legendary",
  "source": "XDMG",
  "weapon": true,
  "weight": 10,
  "bonusAc": "+1",
  "dmgType": "B",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Topple|XPHB"
  ],
  "baseItem": "maul|xphb",
  "property": [
    "H|XPHB",
    "2H|XPHB"
  ],
  "_baseName": "Maul",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_baseSrd52": true,
  "_baseValue": 1000,
  "_entryType": "weapon ({@item Maul|Xphb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Armaments - Legendary|XDMG"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "bonusWeapon": "+3",
  "_fullEntries": [
    "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.",
    "The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon's bonus to your {@variantrule Armor Class|XPHB}. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to {@variantrule Armor Class|XPHB}. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the weapon to gain a bonus to AC from it.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Heavy",
        "type": "entries",
        "entries": [
          "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Topple",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
        ]
      }
    }
  ],
  "_variantName": "Defender",
  "_entrySubType": "martial weapon, melee weapon",
  "basicRules2024": true,
  "genericVariant": {
    "name": "Defender",
    "source": "XDMG"
  },
  "hasFluffImages": true,
  "weaponCategory": "martial",
  "_valueFromRarity": 20000000,
  "_baseFreeRules2024": true,
  "_attunementCategory": "Requires Attunement"
}
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