- Type
- M|XPHB
- Rarity
- legendary
- Attunement
- Required
- Weight
- 10 lb.
- Damage
- 1d8 B
- Properties
- 2H|XPHB
- Mastery
- Push|XPHB
Defender Greatclub
ItemXDMGp. 2522024SRDlegendary
Raw data
{
"club": true,
"dmg1": "1d8",
"name": "Defender Greatclub",
"page": 252,
"type": "M|XPHB",
"srd52": true,
"__prop": "item",
"rarity": "legendary",
"source": "XDMG",
"weapon": true,
"weight": 10,
"bonusAc": "+1",
"dmgType": "B",
"edition": "one",
"entries": [],
"mastery": [
"Push|XPHB"
],
"baseItem": "greatclub|xphb",
"property": [
"2H|XPHB"
],
"_baseName": "Greatclub",
"_category": "Specific Variant",
"reqAttune": true,
"_baseSrd52": true,
"_baseValue": 20,
"_entryType": "weapon ({@item Greatclub|Xphb})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"lootTables": [
"Armaments - Legendary|XDMG"
],
"_attunement": "(Requires Attunement)",
"_baseSource": "XPHB",
"_isEnhanced": true,
"bonusWeapon": "+3",
"_fullEntries": [
"You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.",
"The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon's bonus to your {@variantrule Armor Class|XPHB}. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to {@variantrule Armor Class|XPHB}. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the weapon to gain a bonus to AC from it.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"A Two-Handed weapon requires two hands when you attack with it."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Push",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
]
}
}
],
"_variantName": "Defender",
"_entrySubType": "simple weapon, melee weapon",
"basicRules2024": true,
"genericVariant": {
"name": "Defender",
"source": "XDMG"
},
"hasFluffImages": true,
"weaponCategory": "simple",
"_valueFromRarity": 20000000,
"_baseFreeRules2024": true,
"_attunementCategory": "Requires Attunement"
}