Defender Greataxe

ItemXDMGp. 2522024SRDlegendary
Type
M|XPHB
Rarity
legendary
Attunement
Required
Weight
7 lb.
Damage
1d12 S
Properties
H|XPHB, 2H|XPHB
Mastery
Cleave|XPHB
Raw data
{
  "axe": true,
  "dmg1": "1d12",
  "name": "Defender Greataxe",
  "page": 252,
  "type": "M|XPHB",
  "srd52": true,
  "__prop": "item",
  "rarity": "legendary",
  "source": "XDMG",
  "weapon": true,
  "weight": 7,
  "bonusAc": "+1",
  "dmgType": "S",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Cleave|XPHB"
  ],
  "baseItem": "greataxe|xphb",
  "property": [
    "H|XPHB",
    "2H|XPHB"
  ],
  "_baseName": "Greataxe",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_baseSrd52": true,
  "_baseValue": 3000,
  "_entryType": "weapon ({@item Greataxe|Xphb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Armaments - Legendary|XDMG"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "bonusWeapon": "+3",
  "_fullEntries": [
    "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon.",
    "The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon's bonus to your {@variantrule Armor Class|XPHB}. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to {@variantrule Armor Class|XPHB}. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the weapon to gain a bonus to AC from it.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Heavy",
        "type": "entries",
        "entries": [
          "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Cleave",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
        ]
      }
    }
  ],
  "_variantName": "Defender",
  "_entrySubType": "martial weapon, melee weapon",
  "basicRules2024": true,
  "genericVariant": {
    "name": "Defender",
    "source": "XDMG"
  },
  "hasFluffImages": true,
  "weaponCategory": "martial",
  "_valueFromRarity": 20000000,
  "_baseFreeRules2024": true,
  "_attunementCategory": "Requires Attunement"
}