Dazzling Pike

ItemEFAp. 1122024rare
Type
M|XPHB
Rarity
rare
Attunement
Required
Weight
18 lb.
Damage
1d10 P
Properties
H|XPHB, R|XPHB, 2H|XPHB
Mastery
Push|XPHB
Raw data
{
  "dmg1": "1d10",
  "name": "Dazzling Pike",
  "page": 112,
  "type": "M|XPHB",
  "light": [
    {
      "dim": 60,
      "bright": 30
    }
  ],
  "__prop": "item",
  "rarity": "rare",
  "source": "EFA",
  "weapon": true,
  "weight": 18,
  "charges": 4,
  "dmgType": "P",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Push|XPHB"
  ],
  "baseItem": "pike|xphb",
  "property": [
    "H|XPHB",
    "R|XPHB",
    "2H|XPHB"
  ],
  "recharge": "dawn",
  "_baseName": "Pike",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_baseSrd52": true,
  "_baseValue": 500,
  "_entryType": "weapon ({@item Pike|Xphb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "_fullEntries": [
    "This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, you can take a {@variantrule Bonus Action|XPHB} to cause it to shed {@variantrule Bright Light|XPHB} in a 30-foot radius and {@variantrule Dim Light|XPHB} for an additional 30 feet. You can extinguish the light as a {@variantrule Bonus Action|XPHB}.",
    "The weapon has 4 charges. You can take a {@variantrule Reaction|XPHB} immediately after being hit by an attack roll to expend 1 of the weapon's charges and force the attacker to make a DC 15 Constitution saving throw. On a failed save, the attacker has the {@condition Blinded|XPHB} condition until the end of its next turn. The weapon regains {@dice 1d4} expended charges daily at dawn.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Heavy",
        "type": "entries",
        "entries": [
          "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Reach",
        "type": "entries",
        "entries": [
          "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Push",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
        ]
      }
    }
  ],
  "_variantName": "Dazzling Weapon",
  "_entrySubType": "martial weapon, melee weapon",
  "classFeatures": [
    "replicate magic item|artificer|efa|2|efa"
  ],
  "genericVariant": {
    "name": "Dazzling Weapon",
    "source": "EFA"
  },
  "rechargeAmount": "{@dice 1d4}",
  "weaponCategory": "martial",
  "_valueFromRarity": 400000,
  "_baseFreeRules2024": true,
  "_attunementCategory": "Requires Attunement"
}