- Type
- R|XPHB
- Rarity
- rare
- Attunement
- Required
- Weight
- 2 lb.
- Damage
- 3d6 R
- Properties
- AF|XDMG, RLD|XDMG
- Mastery
- Vex|XPHB
- Range
- 40/120
Dazzling Laser Pistol
ItemEFAp. 1122024rare
Raw data
{
"age": "futuristic",
"dmg1": "3d6",
"name": "Dazzling Laser Pistol",
"page": 112,
"type": "R|XPHB",
"light": [
{
"dim": 60,
"bright": 30
}
],
"range": "40/120",
"__prop": "item",
"rarity": "rare",
"reload": 50,
"source": "EFA",
"weapon": true,
"weight": 2,
"charges": 4,
"dmgType": "R",
"edition": "one",
"entries": [],
"firearm": true,
"mastery": [
"Vex|XPHB"
],
"ammoType": "energy cell|xdmg",
"baseItem": "laser pistol|xdmg",
"property": [
"AF|XDMG",
"RLD|XDMG"
],
"recharge": "dawn",
"_baseName": "Laser Pistol",
"_category": "Specific Variant",
"reqAttune": true,
"_entryType": "weapon ({@item Laser Pistol|Xdmg})",
"_textTypes": [
"futuristic",
"martial weapon",
"ranged weapon",
"firearm"
],
"_attunement": "(Requires Attunement)",
"_baseSource": "XDMG",
"_isEnhanced": true,
"bonusWeapon": "+1",
"valueRarity": "very rare",
"_fullEntries": [
"This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, you can take a {@variantrule Bonus Action|XPHB} to cause it to shed {@variantrule Bright Light|XPHB} in a 30-foot radius and {@variantrule Dim Light|XPHB} for an additional 30 feet. You can extinguish the light as a {@variantrule Bonus Action|XPHB}.",
"The weapon has 4 charges. You can take a {@variantrule Reaction|XPHB} immediately after being hit by an attack roll to expend 1 of the weapon's charges and force the attacker to make a DC 15 Constitution saving throw. On a failed save, the attacker has the {@condition Blinded|XPHB} condition until the end of its next turn. The weapon regains {@dice 1d4} expended charges daily at dawn.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Vex",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
]
}
}
],
"_variantName": "Dazzling Weapon",
"_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
"classFeatures": [
"replicate magic item|artificer|efa|2|efa"
],
"genericVariant": {
"name": "Dazzling Weapon",
"source": "EFA"
},
"rechargeAmount": "{@dice 1d4}",
"weaponCategory": "martial",
"_valueFromRarity": 4000000,
"_attunementCategory": "Requires Attunement"
}