Dazzling Hooked Shortspear

ItemEFAp. 1122024rare
Type
M
Rarity
rare
Attunement
Required
Weight
2 lb.
Damage
1d4 P
Properties
L

On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall prone. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.

Raw data
{
  "dmg1": "1d4",
  "name": "Dazzling Hooked Shortspear",
  "page": 112,
  "type": "M",
  "light": [
    {
      "dim": 60,
      "bright": 30
    }
  ],
  "__prop": "item",
  "rarity": "rare",
  "source": "EFA",
  "weapon": true,
  "weight": 2,
  "charges": 4,
  "dmgType": "P",
  "entries": [
    "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus."
  ],
  "baseItem": "hooked shortspear|oota",
  "property": [
    "L"
  ],
  "recharge": "dawn",
  "_baseName": "Hooked Shortspear",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_entryType": "weapon ({@item Hooked Shortspear|Oota})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "OotA",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "_fullEntries": [
    {
      "data": {
        "item__mergedEntryTag": "note"
      },
      "type": "wrapper",
      "wrapped": "{@note The {@item Hooked Shortspear|OotA|base item} can be found in Out of the Abyss, page 224.}"
    },
    "This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, you can take a {@variantrule Bonus Action|XPHB} to cause it to shed {@variantrule Bright Light|XPHB} in a 30-foot radius and {@variantrule Dim Light|XPHB} for an additional 30 feet. You can extinguish the light as a {@variantrule Bonus Action|XPHB}.",
    "The weapon has 4 charges. You can take a {@variantrule Reaction|XPHB} immediately after being hit by an attack roll to expend 1 of the weapon's charges and force the attacker to make a DC 15 Constitution saving throw. On a failed save, the attacker has the {@condition Blinded|XPHB} condition until the end of its next turn. The weapon regains {@dice 1d4} expended charges daily at dawn.",
    "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Light",
        "type": "entries",
        "entries": [
          "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
        ]
      }
    }
  ],
  "_variantName": "Dazzling Weapon",
  "_entrySubType": "martial weapon, melee weapon",
  "classFeatures": [
    "replicate magic item|artificer|efa|2|efa"
  ],
  "genericVariant": {
    "name": "Dazzling Weapon",
    "source": "EFA"
  },
  "rechargeAmount": "{@dice 1d4}",
  "weaponCategory": "martial",
  "_valueFromRarity": 400000,
  "_attunementCategory": "Requires Attunement"
}