Dazzling Greataxe

ItemEFAp. 1122024rare
Type
M|XPHB
Rarity
rare
Attunement
Required
Weight
7 lb.
Damage
1d12 S
Properties
H|XPHB, 2H|XPHB
Mastery
Cleave|XPHB
Raw data
{
  "axe": true,
  "dmg1": "1d12",
  "name": "Dazzling Greataxe",
  "page": 112,
  "type": "M|XPHB",
  "light": [
    {
      "dim": 60,
      "bright": 30
    }
  ],
  "__prop": "item",
  "rarity": "rare",
  "source": "EFA",
  "weapon": true,
  "weight": 7,
  "charges": 4,
  "dmgType": "S",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Cleave|XPHB"
  ],
  "baseItem": "greataxe|xphb",
  "property": [
    "H|XPHB",
    "2H|XPHB"
  ],
  "recharge": "dawn",
  "_baseName": "Greataxe",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_baseSrd52": true,
  "_baseValue": 3000,
  "_entryType": "weapon ({@item Greataxe|Xphb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "_fullEntries": [
    "This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, you can take a {@variantrule Bonus Action|XPHB} to cause it to shed {@variantrule Bright Light|XPHB} in a 30-foot radius and {@variantrule Dim Light|XPHB} for an additional 30 feet. You can extinguish the light as a {@variantrule Bonus Action|XPHB}.",
    "The weapon has 4 charges. You can take a {@variantrule Reaction|XPHB} immediately after being hit by an attack roll to expend 1 of the weapon's charges and force the attacker to make a DC 15 Constitution saving throw. On a failed save, the attacker has the {@condition Blinded|XPHB} condition until the end of its next turn. The weapon regains {@dice 1d4} expended charges daily at dawn.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Heavy",
        "type": "entries",
        "entries": [
          "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Cleave",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
        ]
      }
    }
  ],
  "_variantName": "Dazzling Weapon",
  "_entrySubType": "martial weapon, melee weapon",
  "classFeatures": [
    "replicate magic item|artificer|efa|2|efa"
  ],
  "genericVariant": {
    "name": "Dazzling Weapon",
    "source": "EFA"
  },
  "rechargeAmount": "{@dice 1d4}",
  "weaponCategory": "martial",
  "_valueFromRarity": 400000,
  "_baseFreeRules2024": true,
  "_attunementCategory": "Requires Attunement"
}
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