- Type
- M|XPHB
- Rarity
- rare
- Attunement
- Required
- Weight
- 6 lb.
- Damage
- 1d10 S
- Properties
- H|XPHB, R|XPHB, 2H|XPHB
- Mastery
- Graze|XPHB
Dazzling Glaive
ItemEFAp. 1122024rare
Raw data
{
"dmg1": "1d10",
"name": "Dazzling Glaive",
"page": 112,
"type": "M|XPHB",
"light": [
{
"dim": 60,
"bright": 30
}
],
"__prop": "item",
"rarity": "rare",
"source": "EFA",
"weapon": true,
"weight": 6,
"charges": 4,
"dmgType": "S",
"edition": "one",
"entries": [],
"mastery": [
"Graze|XPHB"
],
"polearm": true,
"baseItem": "glaive|xphb",
"property": [
"H|XPHB",
"R|XPHB",
"2H|XPHB"
],
"recharge": "dawn",
"_baseName": "Glaive",
"_category": "Specific Variant",
"reqAttune": true,
"_baseSrd52": true,
"_baseValue": 2000,
"_entryType": "weapon ({@item Glaive|Xphb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"_attunement": "(Requires Attunement)",
"_baseSource": "XPHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"_fullEntries": [
"This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, you can take a {@variantrule Bonus Action|XPHB} to cause it to shed {@variantrule Bright Light|XPHB} in a 30-foot radius and {@variantrule Dim Light|XPHB} for an additional 30 feet. You can extinguish the light as a {@variantrule Bonus Action|XPHB}.",
"The weapon has 4 charges. You can take a {@variantrule Reaction|XPHB} immediately after being hit by an attack roll to expend 1 of the weapon's charges and force the attacker to make a DC 15 Constitution saving throw. On a failed save, the attacker has the {@condition Blinded|XPHB} condition until the end of its next turn. The weapon regains {@dice 1d4} expended charges daily at dawn.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Heavy",
"type": "entries",
"entries": [
"You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reach",
"type": "entries",
"entries": [
"A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"A Two-Handed weapon requires two hands when you attack with it."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Graze",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
]
}
}
],
"_variantName": "Dazzling Weapon",
"_entrySubType": "martial weapon, melee weapon",
"classFeatures": [
"replicate magic item|artificer|efa|2|efa"
],
"genericVariant": {
"name": "Dazzling Weapon",
"source": "EFA"
},
"rechargeAmount": "{@dice 1d4}",
"weaponCategory": "martial",
"_valueFromRarity": 400000,
"_baseFreeRules2024": true,
"_attunementCategory": "Requires Attunement"
}