- Type
- R|XPHB
- Rarity
- rare
- Attunement
- Required
- Weight
- 8 lb.
- Damage
- 2d8 P
- Properties
- AF|XDMG, BF|XDMG, RLD|XDMG, 2H|XPHB
- Mastery
- Slow|XPHB
- Range
- 80/240
Dazzling Automatic Rifle
ItemEFAp. 1122024rare
Raw data
{
"age": "modern",
"dmg1": "2d8",
"name": "Dazzling Automatic Rifle",
"page": 112,
"type": "R|XPHB",
"light": [
{
"dim": 60,
"bright": 30
}
],
"range": "80/240",
"__prop": "item",
"rarity": "rare",
"reload": 30,
"source": "EFA",
"weapon": true,
"weight": 8,
"charges": 4,
"dmgType": "P",
"edition": "one",
"entries": [],
"firearm": true,
"mastery": [
"Slow|XPHB"
],
"ammoType": "firearm bullet|xphb",
"baseItem": "automatic rifle|xdmg",
"property": [
"AF|XDMG",
"BF|XDMG",
"RLD|XDMG",
"2H|XPHB"
],
"recharge": "dawn",
"_baseName": "Automatic Rifle",
"_category": "Specific Variant",
"reqAttune": true,
"_entryType": "weapon ({@item Automatic Rifle|Xdmg})",
"_textTypes": [
"modern",
"martial weapon",
"ranged weapon",
"firearm"
],
"_attunement": "(Requires Attunement)",
"_baseSource": "XDMG",
"_isEnhanced": true,
"bonusWeapon": "+1",
"valueRarity": "rare",
"_fullEntries": [
"This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, you can take a {@variantrule Bonus Action|XPHB} to cause it to shed {@variantrule Bright Light|XPHB} in a 30-foot radius and {@variantrule Dim Light|XPHB} for an additional 30 feet. You can extinguish the light as a {@variantrule Bonus Action|XPHB}.",
"The weapon has 4 charges. You can take a {@variantrule Reaction|XPHB} immediately after being hit by an attack roll to expend 1 of the weapon's charges and force the attacker to make a DC 15 Constitution saving throw. On a failed save, the attacker has the {@condition Blinded|XPHB} condition until the end of its next turn. The weapon regains {@dice 1d4} expended charges daily at dawn.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Burst Fire",
"type": "entries",
"entries": [
"As an action, you can expend 10 pieces of a Burst Fire weapon's ammunition to spray shots in a 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} within the weapon's normal range. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw or take damage. Roll the weapon's damage once, and apply it to each creature that failed the save."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"A Two-Handed weapon requires two hands when you attack with it."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Slow",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
]
}
}
],
"_variantName": "Dazzling Weapon",
"_entrySubType": "modern, martial weapon, ranged weapon, firearm",
"classFeatures": [
"replicate magic item|artificer|efa|2|efa"
],
"genericVariant": {
"name": "Dazzling Weapon",
"source": "EFA"
},
"rechargeAmount": "{@dice 1d4}",
"weaponCategory": "martial",
"_valueFromRarity": 400000,
"_attunementCategory": "Requires Attunement"
}