Dancing Sword

ItemDMGp. 1612014SRDvery rare
Type
GV|DMG
Rarity
very rare
Attunement
Required

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

Raw data
{
  "srd": true,
  "name": "Dancing Sword",
  "page": 161,
  "tier": "major",
  "type": "GV|DMG",
  "__prop": "magicvariant",
  "rarity": "very rare",
  "source": "DMG",
  "edition": "classic",
  "entries": [
    "You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.",
    "While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.",
    "After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it."
  ],
  "inherits": {
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    "page": 161,
    "tier": "major",
    "rarity": "very rare",
    "source": "DMG",
    "entries": [
      "You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.",
      "While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.",
      "After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it."
    ],
    "reqAttune": true,
    "lootTables": [
      "Magic Item Table H"
    ],
    "namePrefix": "Dancing ",
    "reprintedAs": [
      "Dancing Sword|XDMG"
    ]
  },
  "requires": [
    {
      "sword": true
    }
  ],
  "variants": [
    {
      "base": {
        "dmg1": "2d4",
        "name": "Double-Bladed Scimitar",
        "page": 21,
        "type": "M",
        "sword": true,
        "value": 10000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "ERLW",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          }
        ],
        "hasFluff": true,
        "property": [
          "S",
          "2H"
        ],
        "_category": "Basic",
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          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "srd": true,
        "dmg1": "2d4",
        "name": "Dancing Double-Bladed Scimitar",
        "page": 161,
        "tier": "major",
        "type": "M",
        "sword": true,
        "__prop": "item",
        "rarity": "very rare",
        "source": "DMG",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
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              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          }
        ],
        "baseItem": "double-bladed scimitar|erlw",
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        ],
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          "Magic Item Table H"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "ERLW",
        "_isEnhanced": true,
        "reprintedAs": [
          "Dancing Sword|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Double-Bladed Scimitar|ERLW|base item} can be found in Eberron: Rising from the Last War, page 21.}"
          },
          "You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.",
          "While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.",
          "After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.",
          {
            "name": "Special",
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              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
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              "name": "Two-Handed",
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                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Dancing Sword",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Dancing Sword",
          "source": "DMG"
        },
        "hasFluffImages": true,
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        "_valueFromRarity": 4000000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
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        "dmg1": "2d6",
        "name": "Greatsword",
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        "value": 5000,
        "__prop": "baseitem",
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          "H",
          "2H"
        ],
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          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
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        "reprintedAs": [
          "Greatsword|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
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            },
            "type": "wrapper",
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              "name": "Heavy",
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              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
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                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
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        "weaponCategory": "martial",
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          "PaBTSO",
          "TftYP-TSC"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "srd": true,
        "dmg1": "2d6",
        "name": "Dancing Greatsword",
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          "2H"
        ],
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          "martial weapon",
          "melee weapon"
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          "Magic Item Table H"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Dancing Sword|XDMG"
        ],
        "_fullEntries": [
          "You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.",
          "While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.",
          "After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Dancing Sword",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Dancing Sword",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 4000000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
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        "page": 149,
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        "sword": true,
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        "__prop": "baseitem",
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        "source": "PHB",
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        "weight": 3,
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        "property": [
          "V"
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          "Longsword|XPHB"
        ],
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          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
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              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
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        "referenceSources": [
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          "QftIS",
          "RMBRE",
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          "VEoR",
          "WDH",
          "WDMM"
        ],
        "_attunementCategory": "No Attunement Required"
      },
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        "__prop": "item",
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        "source": "DMG",
        "weapon": true,
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        "_baseSrd": true,
        "baseItem": "longsword|phb",
        "property": [
          "V"
        ],
        "_baseName": "Longsword",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Longsword|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table H"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Dancing Sword|XDMG"
        ],
        "_fullEntries": [
          "You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.",
          "While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.",
          "After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.",
          {
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              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
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                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_variantName": "Dancing Sword",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Dancing Sword",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 4000000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d8",
        "name": "Rapier",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rapier": true,
        "rarity": "none",
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        "weapon": true,
        "weight": 2,
        "dmgType": "P",
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            "data": {
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                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
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          "CoS",
          "DitLCoT",
          "QftIS",
          "US"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "srd": true,
        "dmg1": "1d8",
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        "_entryType": "weapon ({@item Rapier|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table H"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Dancing Sword|XDMG"
        ],
        "_fullEntries": [
          "You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.",
          "While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.",
          "After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
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              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          }
        ],
        "_variantName": "Dancing Sword",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Dancing Sword",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 4000000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d6",
        "name": "Scimitar",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "F",
          "L"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Scimitar|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
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              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "KftGV",
          "RMBRE",
          "TftYP-TSC"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "srd": true,
        "dmg1": "1d6",
        "name": "Dancing Scimitar",
        "page": 161,
        "tier": "major",
        "type": "M",
        "sword": true,
        "__prop": "item",
        "rarity": "very rare",
        "source": "DMG",
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        "edition": "classic",
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        "_baseSrd": true,
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          "F",
          "L"
        ],
        "_baseName": "Scimitar",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Scimitar|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table H"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Dancing Sword|XDMG"
        ],
        "_fullEntries": [
          "You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.",
          "While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.",
          "After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_variantName": "Dancing Sword",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Dancing Sword",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 4000000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d6",
        "name": "Shortsword",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "property": [
          "F",
          "L"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Shortsword|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CM",
          "CoS",
          "IDRotF",
          "KftGV",
          "PaBTSO",
          "US",
          "VEoR",
          "WDMM"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "srd": true,
        "dmg1": "1d6",
        "name": "Dancing Shortsword",
        "page": 161,
        "tier": "major",
        "type": "M",
        "sword": true,
        "__prop": "item",
        "rarity": "very rare",
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "shortsword|phb",
        "property": [
          "F",
          "L"
        ],
        "_baseName": "Shortsword",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Shortsword|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table H"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "reprintedAs": [
          "Dancing Sword|XDMG"
        ],
        "_fullEntries": [
          "You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.",
          "While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.",
          "After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_variantName": "Dancing Sword",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Dancing Sword",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 4000000,
        "_attunementCategory": "Requires Attunement"
      }
    }
  ],
  "_category": "Generic Variant",
  "reqAttune": true,
  "_entryType": "generic variant",
  "_textTypes": [
    "generic variant"
  ],
  "lootTables": [
    "Magic Item Table H"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "reprintedAs": [
    "Dancing Sword|XDMG"
  ],
  "_fullEntries": [
    "You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.",
    "While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.",
    "After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.",
    {
      "data": {
        "item__mergedEntryTag": "magicvariant"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Base items",
        "type": "entries",
        "entries": [
          "This item variant can be applied to the following base items:",
          {
            "type": "list",
            "items": [
              "{@item Double-Bladed Scimitar|ERLW} ({@item Dancing Double-Bladed Scimitar|DMG})",
              "{@item Greatsword|PHB} ({@item Dancing Greatsword|DMG})",
              "{@item Longsword|PHB} ({@item Dancing Longsword|DMG})",
              "{@item Rapier|PHB} ({@item Dancing Rapier|DMG})",
              "{@item Scimitar|PHB} ({@item Dancing Scimitar|DMG})",
              "{@item Shortsword|PHB} ({@item Dancing Shortsword|DMG})"
            ]
          }
        ]
      }
    }
  ],
  "_isInherited": true,
  "_entrySubType": "",
  "hasFluffImages": true,
  "_valueFromRarity": 4000000,
  "_attunementCategory": "Requires Attunement"
}