- Type
- M|XPHB
- Rarity
- very rare
- Attunement
- Required
- Weight
- 2 lb.
- Damage
- 1d8 P
- Properties
- F|XPHB
- Mastery
- Vex|XPHB
Dancing Rapier
ItemXDMGp. 2482024SRDvery rare
Raw data
{
"dmg1": "1d8",
"name": "Dancing Rapier",
"page": 248,
"type": "M|XPHB",
"srd52": true,
"sword": true,
"__prop": "item",
"rapier": true,
"rarity": "very rare",
"source": "XDMG",
"weapon": true,
"weight": 2,
"dmgType": "P",
"edition": "one",
"entries": [],
"mastery": [
"Vex|XPHB"
],
"baseItem": "rapier|xphb",
"property": [
"F|XPHB"
],
"_baseName": "Rapier",
"_category": "Specific Variant",
"reqAttune": true,
"_baseSrd52": true,
"_baseValue": 2500,
"_entryType": "weapon ({@item Rapier|Xphb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"lootTables": [
"Arcana - Very Rare|XDMG",
"Armaments - Very Rare|XDMG"
],
"_attunement": "(Requires Attunement)",
"_baseSource": "XPHB",
"_isEnhanced": true,
"_fullEntries": [
"You can take a {@variantrule Bonus Action|XPHB} to toss this magic weapon into the air. When you do so, the weapon begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of itself. The weapon uses your attack roll and adds your ability modifier to damage rolls.",
"While the weapon hovers, you can take a {@variantrule Bonus Action|XPHB} to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same {@variantrule Bonus Action|XPHB}, you can cause the weapon to attack one creature within 5 feet of the weapon.",
"After the hovering weapon attacks for the fourth time, it flies back to you and tries to return to your hand. If you have no hand free, the weapon falls to the ground in your space. If the weapon has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or are more than 30 feet away from it.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Vex",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
]
}
}
],
"_variantName": "Dancing Sword",
"_entrySubType": "martial weapon, melee weapon",
"basicRules2024": true,
"genericVariant": {
"name": "Dancing Sword",
"source": "XDMG"
},
"hasFluffImages": true,
"weaponCategory": "martial",
"_valueFromRarity": 4000000,
"_baseFreeRules2024": true,
"_attunementCategory": "Requires Attunement"
}