Dancing Greatsword

ItemXDMGp. 2482024SRDvery rare
Type
M|XPHB
Rarity
very rare
Attunement
Required
Weight
6 lb.
Damage
2d6 S
Properties
H|XPHB, 2H|XPHB
Mastery
Graze|XPHB
Raw data
{
  "dmg1": "2d6",
  "name": "Dancing Greatsword",
  "page": 248,
  "type": "M|XPHB",
  "srd52": true,
  "sword": true,
  "__prop": "item",
  "rarity": "very rare",
  "source": "XDMG",
  "weapon": true,
  "weight": 6,
  "dmgType": "S",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Graze|XPHB"
  ],
  "baseItem": "greatsword|xphb",
  "property": [
    "H|XPHB",
    "2H|XPHB"
  ],
  "_baseName": "Greatsword",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_baseSrd52": true,
  "_baseValue": 5000,
  "_entryType": "weapon ({@item Greatsword|Xphb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Arcana - Very Rare|XDMG",
    "Armaments - Very Rare|XDMG"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "_fullEntries": [
    "You can take a {@variantrule Bonus Action|XPHB} to toss this magic weapon into the air. When you do so, the weapon begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of itself. The weapon uses your attack roll and adds your ability modifier to damage rolls.",
    "While the weapon hovers, you can take a {@variantrule Bonus Action|XPHB} to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same {@variantrule Bonus Action|XPHB}, you can cause the weapon to attack one creature within 5 feet of the weapon.",
    "After the hovering weapon attacks for the fourth time, it flies back to you and tries to return to your hand. If you have no hand free, the weapon falls to the ground in your space. If the weapon has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or are more than 30 feet away from it.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Heavy",
        "type": "entries",
        "entries": [
          "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Graze",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
        ]
      }
    }
  ],
  "_variantName": "Dancing Sword",
  "_entrySubType": "martial weapon, melee weapon",
  "basicRules2024": true,
  "genericVariant": {
    "name": "Dancing Sword",
    "source": "XDMG"
  },
  "hasFluffImages": true,
  "weaponCategory": "martial",
  "_valueFromRarity": 4000000,
  "_baseFreeRules2024": true,
  "_attunementCategory": "Requires Attunement"
}