- Type
- M|XPHB
- Rarity
- rare
- Weight
- 1 lb.
- Damage
- 1d4 P
- Properties
- F|XPHB, L|XPHB, T|XPHB
- Mastery
- Nick|XPHB
- Range
- 20/60
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
You can take a Bonus Action to magically coat the blade with poison. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 Poison damage and have the Poisoned condition for 1 minute. The weapon can't be used this way again until the next dawn.