- Type
- M
- Rarity
- rare
- Weight
- 1 lb.
- Damage
- 1d4 P
- Properties
- F, L, T
- Range
- 20/60
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.