Dagger of Venom

ItemDMGp. 1612014SRDrare
Type
M
Rarity
rare
Weight
1 lb.
Damage
1d4 P
Properties
F, L, T
Range
20/60

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

Raw data
{
  "srd": true,
  "dmg1": "1d4",
  "name": "Dagger of Venom",
  "page": 161,
  "tier": "major",
  "type": "M",
  "range": "20/60",
  "__prop": "item",
  "rarity": "rare",
  "source": "DMG",
  "weight": 1,
  "dmgType": "P",
  "entries": [
    "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
    "You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a {@dc 15} Constitution saving throw or take {@damage 2d10} poison damage and become {@condition poisoned} for 1 minute. The dagger can't be used this way again until the next dawn."
  ],
  "baseItem": "dagger|phb",
  "property": [
    "F",
    "L",
    "T"
  ],
  "_category": "Other",
  "_entryType": "weapon ({@item Dagger|Phb})",
  "_textTypes": [
    "simple weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Magic Item Table G"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "reprintedAs": [
    "Dagger of Venom|XDMG"
  ],
  "_fullEntries": [
    "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
    "You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a {@dc 15} Constitution saving throw or take {@damage 2d10} poison damage and become {@condition poisoned} for 1 minute. The dagger can't be used this way again until the next dawn.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Finesse",
        "type": "entries",
        "entries": [
          "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Light",
        "type": "entries",
        "entries": [
          "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Thrown",
        "type": "entries",
        "entries": [
          "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
        ]
      }
    }
  ],
  "_entrySubType": "simple weapon, melee weapon",
  "hasFluffImages": true,
  "weaponCategory": "simple",
  "_valueFromRarity": 400000,
  "referenceSources": [
    "CoA",
    "HotDQ",
    "JttRC",
    "LRDT",
    "OoW",
    "PaBTSO",
    "SLW",
    "TftYP-DiT",
    "ToFW",
    "WDMM"
  ],
  "_attunementCategory": "No Attunement Required"
}