Dagger of Agonizing Paralysis

ItemCoAp. 2712024very rare
Type
M|XPHB
Rarity
very rare
Attunement
Required
Weight
1 lb.
Damage
1d4 P
Properties
F|XPHB, L|XPHB, T|XPHB
Mastery
Nick|XPHB
Range
20/60
Raw data
{
  "dmg1": "1d4",
  "name": "Dagger of Agonizing Paralysis",
  "page": 271,
  "type": "M|XPHB",
  "range": "20/60",
  "__prop": "item",
  "dagger": true,
  "rarity": "very rare",
  "source": "CoA",
  "weapon": true,
  "weight": 1,
  "dmgType": "P",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Nick|XPHB"
  ],
  "baseItem": "dagger|xphb",
  "property": [
    "F|XPHB",
    "L|XPHB",
    "T|XPHB"
  ],
  "_baseName": "Dagger",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_baseSrd52": true,
  "_baseValue": 200,
  "_entryType": "weapon ({@item Dagger|Xphb})",
  "_textTypes": [
    "simple weapon",
    "melee weapon"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "bonusWeapon": "+3",
  "_fullEntries": [
    "You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Finesse",
        "type": "entries",
        "entries": [
          "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Light",
        "type": "entries",
        "entries": [
          "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Thrown",
        "type": "entries",
        "entries": [
          "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Nick",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
        ]
      }
    }
  ],
  "_variantName": "Weapon of Agonizing Paralysis",
  "_entrySubType": "simple weapon, melee weapon",
  "genericVariant": {
    "name": "Weapon of Agonizing Paralysis",
    "source": "CoA"
  },
  "weaponCategory": "simple",
  "_valueFromRarity": 4000000,
  "_baseFreeRules2024": true,
  "_attunementCategory": "Requires Attunement"
}