Cube of Force

ItemDMGp. 1592014SRDrare
Rarity
rare
Attunement
Required

This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn.

You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains.

Cube of Force Faces

FaceChargesEffect
11Gases, wind, and fog can't pass through the barrier.
22Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion.
33Living matter can't pass through the barrier.
44Spell effects can't pass through the barrier.
55Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion.
60The barrier deactivates.

The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below.

Spell or itemCharges Lost
Disintegrate1d12
Horn of blasting1d10
Passwall1d6
Prismatic spray1d20
Wall of fire1d4
Raw data
{
  "srd": true,
  "name": "Cube of Force",
  "page": 159,
  "tier": "major",
  "__prop": "item",
  "rarity": "rare",
  "source": "DMG",
  "charges": 36,
  "entries": [
    "This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains {@dice 1d20} expended charges daily at dawn.",
    "You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of {@condition invisible} force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains.",
    {
      "rows": [
        [
          "1",
          "1",
          "Gases, wind, and fog can't pass through the barrier."
        ],
        [
          "2",
          "2",
          "Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion."
        ],
        [
          "3",
          "3",
          "Living matter can't pass through the barrier."
        ],
        [
          "4",
          "4",
          "Spell effects can't pass through the barrier."
        ],
        [
          "5",
          "5",
          "Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion."
        ],
        [
          "6",
          "0",
          "The barrier deactivates."
        ]
      ],
      "type": "table",
      "caption": "Cube of Force Faces",
      "colLabels": [
        "Face",
        "Charges",
        "Effect"
      ],
      "colStyles": [
        "col-1 text-center",
        "col-1 text-center",
        "col-10"
      ]
    },
    "The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below.",
    {
      "rows": [
        [
          "{@spell Disintegrate}",
          "{@dice 1d12}"
        ],
        [
          "{@item Horn of blasting}",
          "{@dice 1d10}"
        ],
        [
          "{@spell Passwall}",
          "{@dice 1d6}"
        ],
        [
          "{@spell Prismatic spray}",
          "{@dice 1d20}"
        ],
        [
          "{@spell Wall of fire}",
          "{@dice 1d4}"
        ]
      ],
      "type": "table",
      "colLabels": [
        "Spell or item",
        "Charges Lost"
      ],
      "colStyles": [
        "col-3",
        "col-9"
      ]
    }
  ],
  "recharge": "dawn",
  "wondrous": true,
  "_category": "Other",
  "reqAttune": true,
  "_entryType": "wondrous item",
  "_textTypes": [
    "wondrous item"
  ],
  "lootTables": [
    "Magic Item Table G"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "reprintedAs": [
    "Cube of Force|XDMG"
  ],
  "_entrySubType": "",
  "hasFluffImages": true,
  "rechargeAmount": "{@dice 1d20}",
  "_valueFromRarity": 400000,
  "referenceSources": [
    "LR",
    "TftYP-WPM",
    "VEoR"
  ],
  "_attunementCategory": "Requires Attunement"
}