- Type
- M|XPHB
- Rarity
- rare
- Attunement
- Required
- Weight
- 2 lb.
- Damage
- 1d8 P
- Properties
- F|XPHB
- Mastery
- Vex|XPHB
Crystal Rapier
ItemFTDp. 222024rare
Raw data
{
"dmg1": "1d8",
"name": "Crystal Rapier",
"page": 22,
"type": "M|XPHB",
"light": [
{
"dim": 60,
"bright": 30
},
{
"dim": 10
}
],
"sword": true,
"__prop": "item",
"rapier": true,
"rarity": "rare",
"source": "FTD",
"weapon": true,
"weight": 2,
"charges": 3,
"dmgType": "P",
"edition": "one",
"entries": [],
"mastery": [
"Vex|XPHB"
],
"baseItem": "rapier|xphb",
"property": [
"F|XPHB"
],
"recharge": "dawn",
"_baseName": "Rapier",
"_category": "Specific Variant",
"reqAttune": true,
"_baseSrd52": true,
"_baseValue": 2500,
"_entryType": "weapon ({@item Rapier|Xphb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"_attunement": "(Requires Attunement)",
"_baseSource": "XPHB",
"_isEnhanced": true,
"_fullEntries": [
"This magic sword's blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra {@damage 1d8} radiant damage.",
"The sword has 3 charges and regains {@dice 1d3} expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt.",
"While you're holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Vex",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
]
}
}
],
"_variantName": "Crystal Blade",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "Crystal Blade",
"source": "FTD"
},
"rechargeAmount": "{@dice 1d3}",
"weaponCategory": "martial",
"_valueFromRarity": 400000,
"_baseFreeRules2024": true,
"_attunementCategory": "Requires Attunement"
}