- Type
- R|XPHB
- Rarity
- rare
- Attunement
- Required
- Weight
- 3 lb.
- Damage
- 2d6 P
- Properties
- AF|XDMG, RLD|XDMG
- Mastery
- Vex|XPHB
- Range
- 50/150
Corpse Slayer Semiautomatic Pistol
ItemEGWp. 2662024rare
Raw data
{
"age": "modern",
"dmg1": "2d6",
"name": "Corpse Slayer Semiautomatic Pistol",
"page": 266,
"type": "R|XPHB",
"range": "50/150",
"__prop": "item",
"rarity": "rare",
"reload": 15,
"source": "EGW",
"weapon": true,
"weight": 3,
"dmgType": "P",
"edition": "one",
"entries": [],
"firearm": true,
"mastery": [
"Vex|XPHB"
],
"ammoType": "firearm bullet|xphb",
"baseItem": "semiautomatic pistol|xdmg",
"property": [
"AF|XDMG",
"RLD|XDMG"
],
"_baseName": "Semiautomatic Pistol",
"_category": "Specific Variant",
"reqAttune": true,
"_entryType": "weapon ({@item Semiautomatic Pistol|Xdmg})",
"_textTypes": [
"modern",
"martial weapon",
"ranged weapon",
"firearm"
],
"_attunement": "(Requires Attunement)",
"_baseSource": "XDMG",
"_isEnhanced": true,
"bonusWeapon": "+1",
"valueRarity": "rare",
"_fullEntries": [
"You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
"When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Vex",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
]
}
}
],
"_variantName": "Corpse Slayer",
"_entrySubType": "modern, martial weapon, ranged weapon, firearm",
"genericVariant": {
"name": "Corpse Slayer",
"source": "EGW"
},
"weaponCategory": "martial",
"_valueFromRarity": 400000,
"_attunementCategory": "Requires Attunement"
}