- Type
- R|XPHB
- Rarity
- rare
- Attunement
- Required
- Weight
- 3 lb.
- Damage
- 1d10 P
- Properties
- A|XPHB, LD|XPHB
- Mastery
- Vex|XPHB
- Range
- 30/90
Corpse Slayer Pistol
ItemEGWp. 2662024rare
Raw data
{
"dmg1": "1d10",
"name": "Corpse Slayer Pistol",
"page": 266,
"type": "R|XPHB",
"range": "30/90",
"__prop": "item",
"rarity": "rare",
"source": "EGW",
"weapon": true,
"weight": 3,
"dmgType": "P",
"edition": "one",
"entries": [],
"firearm": true,
"mastery": [
"Vex|XPHB"
],
"ammoType": "firearm bullet|xphb",
"baseItem": "pistol|xphb",
"property": [
"A|XPHB",
"LD|XPHB"
],
"_baseName": "Pistol",
"_category": "Specific Variant",
"reqAttune": true,
"_baseSrd52": true,
"_baseValue": 25000,
"_entryType": "weapon ({@item Pistol|Xphb})",
"_textTypes": [
"martial weapon",
"ranged weapon",
"firearm"
],
"_attunement": "(Requires Attunement)",
"_baseSource": "XPHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"_fullEntries": [
"You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
"When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Loading",
"type": "entries",
"entries": [
"You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Vex",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
]
}
}
],
"_variantName": "Corpse Slayer",
"_entrySubType": "martial weapon, ranged weapon, firearm",
"genericVariant": {
"name": "Corpse Slayer",
"source": "EGW"
},
"weaponCategory": "martial",
"_valueFromRarity": 400000,
"_baseFreeRules2024": true,
"_attunementCategory": "Requires Attunement"
}