Corpse Slayer

ItemEGWp. 2662014rare
Type
GV|DMG
Rarity
rare
Attunement
Required

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit an undead creature with an attack using this weapon, the attack deals an extra 1d8 damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.

Raw data
{
  "name": "Corpse Slayer",
  "page": 266,
  "type": "GV|DMG",
  "__prop": "magicvariant",
  "rarity": "rare",
  "source": "EGW",
  "entries": [
    "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
    "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn."
  ],
  "inherits": {
    "page": 266,
    "rarity": "rare",
    "source": "EGW",
    "entries": [
      "You gain a {=bonusWeapon} bonus to attack and damage rolls made with this magic weapon.",
      "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn."
    ],
    "reqAttune": true,
    "namePrefix": "Corpse Slayer ",
    "bonusWeapon": "+1"
  },
  "requires": [
    {
      "weapon": true
    }
  ],
  "variants": [
    {
      "base": {
        "age": "futuristic",
        "dmg1": "6d8",
        "name": "Antimatter Rifle",
        "page": 73,
        "type": "R|XPHB",
        "range": "120/360",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 2,
        "source": "XDMG",
        "weapon": true,
        "weight": 10,
        "dmgType": "N",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Sap|XPHB"
        ],
        "ammoType": "energy cell|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "very rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "futuristic",
        "dmg1": "6d8",
        "name": "Corpse Slayer Antimatter Rifle",
        "page": 266,
        "type": "R|XPHB",
        "range": "120/360",
        "__prop": "item",
        "rarity": "rare",
        "reload": 2,
        "source": "EGW",
        "weapon": true,
        "weight": 10,
        "dmgType": "N",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Sap|XPHB"
        ],
        "ammoType": "energy cell|xdmg",
        "baseItem": "antimatter rifle|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_baseName": "Antimatter Rifle",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Antimatter Rifle|Xdmg})",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XDMG",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "valueRarity": "very rare",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Automatic Rifle",
        "page": 73,
        "type": "R|XPHB",
        "range": "80/240",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 30,
        "source": "XDMG",
        "weapon": true,
        "weight": 8,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "property": [
          "AF|XDMG",
          "BF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Burst Fire",
              "type": "entries",
              "entries": [
                "As an action, you can expend 10 pieces of a Burst Fire weapon's ammunition to spray shots in a 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} within the weapon's normal range. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw or take damage. Roll the weapon's damage once, and apply it to each creature that failed the save."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Corpse Slayer Automatic Rifle",
        "page": 266,
        "type": "R|XPHB",
        "range": "80/240",
        "__prop": "item",
        "rarity": "rare",
        "reload": 30,
        "source": "EGW",
        "weapon": true,
        "weight": 8,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "baseItem": "automatic rifle|xdmg",
        "property": [
          "AF|XDMG",
          "BF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_baseName": "Automatic Rifle",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Automatic Rifle|Xdmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XDMG",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "valueRarity": "rare",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Burst Fire",
              "type": "entries",
              "entries": [
                "As an action, you can expend 10 pieces of a Burst Fire weapon's ammunition to spray shots in a 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} within the weapon's normal range. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw or take damage. Roll the weapon's damage once, and apply it to each creature that failed the save."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "axe": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Battleaxe",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Corpse Slayer Battleaxe",
        "page": 266,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 4,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "battleaxe|xphb",
        "property": [
          "V|XPHB"
        ],
        "_baseName": "Battleaxe",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Battleaxe|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1",
        "name": "Blowgun",
        "page": 215,
        "type": "R|XPHB",
        "range": "25/100",
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 1,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "needle|xphb",
        "property": [
          "A|XPHB",
          "LD|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1",
        "name": "Corpse Slayer Blowgun",
        "page": 266,
        "type": "R|XPHB",
        "range": "25/100",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 1,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "needle|xphb",
        "baseItem": "blowgun|xphb",
        "property": [
          "A|XPHB",
          "LD|XPHB"
        ],
        "_baseName": "Blowgun",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Blowgun|Xphb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, ranged weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "club": true,
        "dmg1": "1d4",
        "name": "Club",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 10,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "property": [
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "club": true,
        "dmg1": "1d4",
        "name": "Corpse Slayer Club",
        "page": 266,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "baseItem": "club|xphb",
        "property": [
          "L|XPHB"
        ],
        "_baseName": "Club",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 10,
        "_entryType": "weapon ({@item Club|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Dagger",
        "page": 215,
        "type": "M|XPHB",
        "range": "20/60",
        "srd52": true,
        "value": 200,
        "__prop": "baseitem",
        "dagger": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 1,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "property": [
          "F|XPHB",
          "L|XPHB",
          "T|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "referenceSources": [
          "DrDe-TFV",
          "DrDe-TWoO"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Corpse Slayer Dagger",
        "page": 266,
        "type": "M|XPHB",
        "range": "20/60",
        "__prop": "item",
        "dagger": true,
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 1,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "baseItem": "dagger|xphb",
        "property": [
          "F|XPHB",
          "L|XPHB",
          "T|XPHB"
        ],
        "_baseName": "Dagger",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 200,
        "_entryType": "weapon ({@item Dagger|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Dart",
        "page": 215,
        "type": "R|XPHB",
        "range": "20/60",
        "srd52": true,
        "value": 5,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 0.25,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "property": [
          "F|XPHB",
          "T|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Corpse Slayer Dart",
        "page": 266,
        "type": "R|XPHB",
        "range": "20/60",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 0.25,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "baseItem": "dart|xphb",
        "property": [
          "F|XPHB",
          "T|XPHB"
        ],
        "_baseName": "Dart",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 5,
        "_entryType": "weapon ({@item Dart|Xphb})",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "simple weapon, ranged weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "2d4",
        "name": "Double-Bladed Scimitar",
        "page": 21,
        "type": "M",
        "sword": true,
        "value": 10000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "ERLW",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          }
        ],
        "hasFluff": true,
        "property": [
          "S",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d4",
        "name": "Corpse Slayer Double-Bladed Scimitar",
        "page": 266,
        "type": "M",
        "sword": true,
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          }
        ],
        "baseItem": "double-bladed scimitar|erlw",
        "property": [
          "S",
          "2H"
        ],
        "_baseName": "Double-Bladed Scimitar",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 10000,
        "_entryType": "weapon ({@item Double-Bladed Scimitar|Erlw})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "ERLW",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Double-Bladed Scimitar|ERLW|base item} can be found in Eberron: Rising from the Last War, page 21.}"
          },
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Flail",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Corpse Slayer Flail",
        "page": 266,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "flail|xphb",
        "_baseName": "Flail",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Flail|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Glaive",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 2000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
        "polearm": true,
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Corpse Slayer Glaive",
        "page": 266,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
        "polearm": true,
        "baseItem": "glaive|xphb",
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Glaive",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 2000,
        "_entryType": "weapon ({@item Glaive|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "axe": true,
        "dmg1": "1d12",
        "name": "Greataxe",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 3000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 7,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "dmg1": "1d12",
        "name": "Corpse Slayer Greataxe",
        "page": 266,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 7,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "baseItem": "greataxe|xphb",
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Greataxe",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 3000,
        "_entryType": "weapon ({@item Greataxe|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "club": true,
        "dmg1": "1d8",
        "name": "Greatclub",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 20,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "property": [
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "referenceSources": [
          "DrDe-BD"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "club": true,
        "dmg1": "1d8",
        "name": "Corpse Slayer Greatclub",
        "page": 266,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "baseItem": "greatclub|xphb",
        "property": [
          "2H|XPHB"
        ],
        "_baseName": "Greatclub",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 20,
        "_entryType": "weapon ({@item Greatclub|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "2d6",
        "name": "Greatsword",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 5000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d6",
        "name": "Corpse Slayer Greatsword",
        "page": 266,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
        "baseItem": "greatsword|xphb",
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Greatsword",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 5000,
        "_entryType": "weapon ({@item Greatsword|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Halberd",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 2000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "polearm": true,
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Corpse Slayer Halberd",
        "page": 266,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "polearm": true,
        "baseItem": "halberd|xphb",
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Halberd",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 2000,
        "_entryType": "weapon ({@item Halberd|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Hand Crossbow",
        "page": 215,
        "type": "R|XPHB",
        "range": "30/120",
        "srd52": true,
        "value": 7500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "bolt|xphb",
        "crossbow": true,
        "property": [
          "A|XPHB",
          "L|XPHB",
          "LD|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Corpse Slayer Hand Crossbow",
        "page": 266,
        "type": "R|XPHB",
        "range": "30/120",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "bolt|xphb",
        "baseItem": "hand crossbow|xphb",
        "crossbow": true,
        "property": [
          "A|XPHB",
          "L|XPHB",
          "LD|XPHB"
        ],
        "_baseName": "Hand Crossbow",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 7500,
        "_entryType": "weapon ({@item Hand Crossbow|Xphb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, ranged weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "axe": true,
        "dmg1": "1d6",
        "name": "Handaxe",
        "page": 215,
        "type": "M|XPHB",
        "range": "20/60",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "property": [
          "L|XPHB",
          "T|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "dmg1": "1d6",
        "name": "Corpse Slayer Handaxe",
        "page": 266,
        "type": "M|XPHB",
        "range": "20/60",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "baseItem": "handaxe|xphb",
        "property": [
          "L|XPHB",
          "T|XPHB"
        ],
        "_baseName": "Handaxe",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Handaxe|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Heavy Crossbow",
        "page": 215,
        "type": "R|XPHB",
        "range": "100/400",
        "srd52": true,
        "value": 5000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "ammoType": "bolt|xphb",
        "crossbow": true,
        "property": [
          "A|XPHB",
          "H|XPHB",
          "LD|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Corpse Slayer Heavy Crossbow",
        "page": 266,
        "type": "R|XPHB",
        "range": "100/400",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "ammoType": "bolt|xphb",
        "baseItem": "heavy crossbow|xphb",
        "crossbow": true,
        "property": [
          "A|XPHB",
          "H|XPHB",
          "LD|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Heavy Crossbow",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 5000,
        "_entryType": "weapon ({@item Heavy Crossbow|Xphb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, ranged weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Hooked Shortspear",
        "page": 224,
        "type": "M",
        "__prop": "baseitem",
        "rarity": "unknown",
        "source": "OotA",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "entries": [
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus."
        ],
        "property": [
          "L"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Corpse Slayer Hooked Shortspear",
        "page": 266,
        "type": "M",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "entries": [
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus."
        ],
        "baseItem": "hooked shortspear|oota",
        "property": [
          "L"
        ],
        "_baseName": "Hooked Shortspear",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Hooked Shortspear|Oota})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "OotA",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Hooked Shortspear|OotA|base item} can be found in Out of the Abyss, page 224.}"
          },
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Hoopak",
        "page": 188,
        "type": "M",
        "range": "40/160",
        "value": 10,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "DSotDQ",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "entries": [
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          }
        ],
        "ammoType": "sling bullet|phb",
        "property": [
          "A",
          "F",
          "S",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Corpse Slayer Hoopak",
        "page": 266,
        "type": "M",
        "range": "40/160",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "entries": [
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          }
        ],
        "ammoType": "sling bullet|phb",
        "baseItem": "hoopak|dsotdq",
        "property": [
          "A",
          "F",
          "S",
          "2H"
        ],
        "_baseName": "Hoopak",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 10,
        "_entryType": "weapon ({@item Hoopak|Dsotdq})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "DSotDQ",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Hoopak|DSotDQ|base item} can be found in Dragonlance: Shadow of the Dragon Queen, page 188.}"
          },
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d10",
        "name": "Hunting Rifle",
        "page": 73,
        "type": "R|XPHB",
        "range": "80/240",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 5,
        "source": "XDMG",
        "weapon": true,
        "weight": 8,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d10",
        "name": "Corpse Slayer Hunting Rifle",
        "page": 266,
        "type": "R|XPHB",
        "range": "80/240",
        "__prop": "item",
        "rarity": "rare",
        "reload": 5,
        "source": "EGW",
        "weapon": true,
        "weight": 8,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "baseItem": "hunting rifle|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_baseName": "Hunting Rifle",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Hunting Rifle|Xdmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XDMG",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "valueRarity": "rare",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Javelin",
        "page": 215,
        "type": "M|XPHB",
        "range": "30/120",
        "spear": true,
        "srd52": true,
        "value": 50,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "property": [
          "T|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Corpse Slayer Javelin",
        "page": 266,
        "type": "M|XPHB",
        "range": "30/120",
        "spear": true,
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "baseItem": "javelin|xphb",
        "property": [
          "T|XPHB"
        ],
        "_baseName": "Javelin",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 50,
        "_entryType": "weapon ({@item Javelin|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Lance",
        "page": 215,
        "type": "M|XPHB",
        "lance": true,
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "P",
        "edition": "one",
        "entries": [
          "A Lance requires two hands to wield when you aren't mounted."
        ],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "H|XPHB",
          "R|XPHB",
          {
            "uid": "2H|XPHB",
            "note": "unless mounted"
          }
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "A Lance requires two hands to wield when you aren't mounted.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Corpse Slayer Lance",
        "page": 266,
        "type": "M|XPHB",
        "lance": true,
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 6,
        "dmgType": "P",
        "edition": "one",
        "entries": [
          "A Lance requires two hands to wield when you aren't mounted."
        ],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "lance|xphb",
        "property": [
          "H|XPHB",
          "R|XPHB",
          {
            "uid": "2H|XPHB",
            "note": "unless mounted"
          }
        ],
        "_baseName": "Lance",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Lance|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          "A Lance requires two hands to wield when you aren't mounted.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "futuristic",
        "dmg1": "3d6",
        "name": "Laser Pistol",
        "page": 73,
        "type": "R|XPHB",
        "range": "40/120",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 50,
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "R",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "energy cell|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "very rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "futuristic",
        "dmg1": "3d6",
        "name": "Corpse Slayer Laser Pistol",
        "page": 266,
        "type": "R|XPHB",
        "range": "40/120",
        "__prop": "item",
        "rarity": "rare",
        "reload": 50,
        "source": "EGW",
        "weapon": true,
        "weight": 2,
        "dmgType": "R",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "energy cell|xdmg",
        "baseItem": "laser pistol|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG"
        ],
        "_baseName": "Laser Pistol",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Laser Pistol|Xdmg})",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XDMG",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "valueRarity": "very rare",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "futuristic",
        "dmg1": "3d8",
        "name": "Laser Rifle",
        "page": 73,
        "type": "R|XPHB",
        "range": "100/300",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 30,
        "source": "XDMG",
        "weapon": true,
        "weight": 7,
        "dmgType": "R",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "energy cell|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "very rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "futuristic",
        "dmg1": "3d8",
        "name": "Corpse Slayer Laser Rifle",
        "page": 266,
        "type": "R|XPHB",
        "range": "100/300",
        "__prop": "item",
        "rarity": "rare",
        "reload": 30,
        "source": "EGW",
        "weapon": true,
        "weight": 7,
        "dmgType": "R",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "energy cell|xdmg",
        "baseItem": "laser rifle|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_baseName": "Laser Rifle",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Laser Rifle|Xdmg})",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XDMG",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "valueRarity": "very rare",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Light Crossbow",
        "page": 215,
        "type": "R|XPHB",
        "range": "80/320",
        "srd52": true,
        "value": 2500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "bolt|xphb",
        "crossbow": true,
        "property": [
          "A|XPHB",
          "LD|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "referenceSources": [
          "DrDe-DaS"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Corpse Slayer Light Crossbow",
        "page": 266,
        "type": "R|XPHB",
        "range": "80/320",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "bolt|xphb",
        "baseItem": "light crossbow|xphb",
        "crossbow": true,
        "property": [
          "A|XPHB",
          "LD|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Light Crossbow",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Light Crossbow|Xphb})",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "simple weapon, ranged weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Light Hammer",
        "page": 215,
        "type": "M|XPHB",
        "range": "20/60",
        "srd52": true,
        "value": 200,
        "__prop": "baseitem",
        "hammer": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "property": [
          "L|XPHB",
          "T|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Corpse Slayer Light Hammer",
        "page": 266,
        "type": "M|XPHB",
        "range": "20/60",
        "__prop": "item",
        "hammer": true,
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "baseItem": "light hammer|xphb",
        "property": [
          "L|XPHB",
          "T|XPHB"
        ],
        "_baseName": "Light Hammer",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 200,
        "_entryType": "weapon ({@item Light Hammer|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Light Repeating Crossbow",
        "page": 224,
        "type": "R",
        "range": "40/160",
        "__prop": "baseitem",
        "rarity": "unknown",
        "source": "OotA",
        "weapon": true,
        "weight": 5,
        "dmgType": "P",
        "entries": [
          "This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action."
        ],
        "ammoType": "crossbow bolt|phb",
        "crossbow": true,
        "property": [
          "A",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, ranged weapon",
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Corpse Slayer Light Repeating Crossbow",
        "page": 266,
        "type": "R",
        "range": "40/160",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 5,
        "dmgType": "P",
        "entries": [
          "This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action."
        ],
        "ammoType": "crossbow bolt|phb",
        "baseItem": "light repeating crossbow|oota",
        "crossbow": true,
        "property": [
          "A",
          "2H"
        ],
        "_baseName": "Light Repeating Crossbow",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Light Repeating Crossbow|Oota})",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "OotA",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Light Repeating Crossbow|OotA|base item} can be found in Out of the Abyss, page 224.}"
          },
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          "This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "simple weapon, ranged weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 400000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "bow": true,
        "dmg1": "1d8",
        "name": "Longbow",
        "page": 215,
        "type": "R|XPHB",
        "range": "150/600",
        "srd52": true,
        "value": 5000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "arrow|xphb",
        "property": [
          "A|XPHB",
          "H|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "bow": true,
        "dmg1": "1d8",
        "name": "Corpse Slayer Longbow",
        "page": 266,
        "type": "R|XPHB",
        "range": "150/600",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "arrow|xphb",
        "baseItem": "longbow|xphb",
        "property": [
          "A|XPHB",
          "H|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Longbow",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 5000,
        "_entryType": "weapon ({@item Longbow|Xphb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, ranged weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Longsword",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 1500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Corpse Slayer Longsword",
        "page": 266,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "longsword|xphb",
        "property": [
          "V|XPHB"
        ],
        "_baseName": "Longsword",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Longsword|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "mace": true,
        "name": "Mace",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "mace": true,
        "name": "Corpse Slayer Mace",
        "page": 266,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "mace|xphb",
        "_baseName": "Mace",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Mace|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "2d6",
        "name": "Maul",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "hammer": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d6",
        "name": "Corpse Slayer Maul",
        "page": 266,
        "type": "M|XPHB",
        "__prop": "item",
        "hammer": true,
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "maul|xphb",
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Maul",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Maul|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "mace": true,
        "name": "Morningstar",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "mace": true,
        "name": "Corpse Slayer Morningstar",
        "page": 266,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "morningstar|xphb",
        "_baseName": "Morningstar",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Morningstar|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d12",
        "name": "Musket",
        "page": 215,
        "type": "R|XPHB",
        "range": "40/120",
        "srd52": true,
        "value": 50000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 10,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "property": [
          "A|XPHB",
          "LD|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon, firearm",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d12",
        "name": "Corpse Slayer Musket",
        "page": 266,
        "type": "R|XPHB",
        "range": "40/120",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 10,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "baseItem": "musket|xphb",
        "property": [
          "A|XPHB",
          "LD|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Musket",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 50000,
        "_entryType": "weapon ({@item Musket|Xphb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Pike",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Corpse Slayer Pike",
        "page": 266,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "baseItem": "pike|xphb",
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Pike",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Pike|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Pistol",
        "page": 215,
        "type": "R|XPHB",
        "range": "30/90",
        "srd52": true,
        "value": 25000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "property": [
          "A|XPHB",
          "LD|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon, firearm",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Corpse Slayer Pistol",
        "page": 266,
        "type": "R|XPHB",
        "range": "30/90",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "baseItem": "pistol|xphb",
        "property": [
          "A|XPHB",
          "LD|XPHB"
        ],
        "_baseName": "Pistol",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 25000,
        "_entryType": "weapon ({@item Pistol|Xphb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Quarterstaff",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 20,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Corpse Slayer Quarterstaff",
        "page": 266,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "quarterstaff|xphb",
        "property": [
          "V|XPHB"
        ],
        "_baseName": "Quarterstaff",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 20,
        "_entryType": "weapon ({@item Quarterstaff|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Rapier",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rapier": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "property": [
          "F|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Corpse Slayer Rapier",
        "page": 266,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rapier": true,
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "baseItem": "rapier|xphb",
        "property": [
          "F|XPHB"
        ],
        "_baseName": "Rapier",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Rapier|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Revolver",
        "page": 73,
        "type": "R|XPHB",
        "range": "40/120",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 6,
        "source": "XDMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Sap|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "property": [
          "AF|XDMG",
          "RLD|XDMG"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Corpse Slayer Revolver",
        "page": 266,
        "type": "R|XPHB",
        "range": "40/120",
        "__prop": "item",
        "rarity": "rare",
        "reload": 6,
        "source": "EGW",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Sap|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "baseItem": "revolver|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG"
        ],
        "_baseName": "Revolver",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Revolver|Xdmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XDMG",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "valueRarity": "rare",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Scimitar",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "DrDe-DaS"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Corpse Slayer Scimitar",
        "page": 266,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "baseItem": "scimitar|xphb",
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_baseName": "Scimitar",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Scimitar|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d6",
        "name": "Semiautomatic Pistol",
        "page": 73,
        "type": "R|XPHB",
        "range": "50/150",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 15,
        "source": "XDMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "property": [
          "AF|XDMG",
          "RLD|XDMG"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d6",
        "name": "Corpse Slayer Semiautomatic Pistol",
        "page": 266,
        "type": "R|XPHB",
        "range": "50/150",
        "__prop": "item",
        "rarity": "rare",
        "reload": 15,
        "source": "EGW",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "baseItem": "semiautomatic pistol|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG"
        ],
        "_baseName": "Semiautomatic Pistol",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Semiautomatic Pistol|Xdmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XDMG",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "valueRarity": "rare",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "bow": true,
        "dmg1": "1d6",
        "name": "Shortbow",
        "page": 215,
        "type": "R|XPHB",
        "range": "80/320",
        "srd52": true,
        "value": 2500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "arrow|xphb",
        "property": [
          "A|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "referenceSources": [
          "DrDe-TWoO"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "bow": true,
        "dmg1": "1d6",
        "name": "Corpse Slayer Shortbow",
        "page": 266,
        "type": "R|XPHB",
        "range": "80/320",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "arrow|xphb",
        "baseItem": "shortbow|xphb",
        "property": [
          "A|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Shortbow",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Shortbow|Xphb})",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "simple weapon, ranged weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Shortsword",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "DrDe-SD",
          "DrDe-TWoO"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Corpse Slayer Shortsword",
        "page": 266,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "baseItem": "shortsword|xphb",
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_baseName": "Shortsword",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Shortsword|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Shotgun",
        "page": 73,
        "type": "R|XPHB",
        "range": "30/90",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 2,
        "source": "XDMG",
        "weapon": true,
        "weight": 7,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Push|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Corpse Slayer Shotgun",
        "page": 266,
        "type": "R|XPHB",
        "range": "30/90",
        "__prop": "item",
        "rarity": "rare",
        "reload": 2,
        "source": "EGW",
        "weapon": true,
        "weight": 7,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Push|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "baseItem": "shotgun|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_baseName": "Shotgun",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_entryType": "weapon ({@item Shotgun|Xdmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XDMG",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "valueRarity": "rare",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Sickle",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 100,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "property": [
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Corpse Slayer Sickle",
        "page": 266,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "baseItem": "sickle|xphb",
        "property": [
          "L|XPHB"
        ],
        "_baseName": "Sickle",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 100,
        "_entryType": "weapon ({@item Sickle|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Sling",
        "page": 215,
        "type": "R|XPHB",
        "range": "30/120",
        "srd52": true,
        "value": 10,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "sling bullet|xphb",
        "property": [
          "A|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Corpse Slayer Sling",
        "page": 266,
        "type": "R|XPHB",
        "range": "30/120",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "sling bullet|xphb",
        "baseItem": "sling|xphb",
        "property": [
          "A|XPHB"
        ],
        "_baseName": "Sling",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 10,
        "_entryType": "weapon ({@item Sling|Xphb})",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "simple weapon, ranged weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Spear",
        "page": 215,
        "type": "M|XPHB",
        "range": "20/60",
        "spear": true,
        "srd52": true,
        "value": 100,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "property": [
          "T|XPHB",
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Corpse Slayer Spear",
        "page": 266,
        "type": "M|XPHB",
        "range": "20/60",
        "spear": true,
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "spear|xphb",
        "property": [
          "T|XPHB",
          "V|XPHB"
        ],
        "_baseName": "Spear",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 100,
        "_entryType": "weapon ({@item Spear|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Trident",
        "page": 215,
        "type": "M|XPHB",
        "range": "20/60",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "T|XPHB",
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Corpse Slayer Trident",
        "page": 266,
        "type": "M|XPHB",
        "range": "20/60",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "trident|xphb",
        "property": [
          "T|XPHB",
          "V|XPHB"
        ],
        "_baseName": "Trident",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Trident|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "War Pick",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Corpse Slayer War Pick",
        "page": 266,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "war pick|xphb",
        "property": [
          "V|XPHB"
        ],
        "_baseName": "War Pick",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item War Pick|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Warhammer",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1500,
        "__prop": "baseitem",
        "hammer": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 5,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Corpse Slayer Warhammer",
        "page": 266,
        "type": "M|XPHB",
        "__prop": "item",
        "hammer": true,
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 5,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "baseItem": "warhammer|xphb",
        "property": [
          "V|XPHB"
        ],
        "_baseName": "Warhammer",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Warhammer|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Whip",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 200,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "property": [
          "F|XPHB",
          "R|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Corpse Slayer Whip",
        "page": 266,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "baseItem": "whip|xphb",
        "property": [
          "F|XPHB",
          "R|XPHB"
        ],
        "_baseName": "Whip",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 200,
        "_entryType": "weapon ({@item Whip|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Yklwa",
        "page": 32,
        "type": "M",
        "range": "10/30",
        "value": 100,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "ToA",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "entries": [
          "A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing."
        ],
        "property": [
          "T"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Corpse Slayer Yklwa",
        "page": 266,
        "type": "M",
        "range": "10/30",
        "__prop": "item",
        "rarity": "rare",
        "source": "EGW",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "entries": [
          "A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing."
        ],
        "baseItem": "yklwa|toa",
        "property": [
          "T"
        ],
        "_baseName": "Yklwa",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 100,
        "_entryType": "weapon ({@item Yklwa|Toa})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "ToA",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Yklwa|ToA|base item} can be found in Tomb of Annihilation, page 32.}"
          },
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
          "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
          "A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_variantName": "Corpse Slayer",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Corpse Slayer",
          "source": "EGW"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 400000,
        "_attunementCategory": "Requires Attunement"
      }
    }
  ],
  "_category": "Generic Variant",
  "reqAttune": true,
  "_entryType": "generic variant",
  "_textTypes": [
    "generic variant"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "_fullEntries": [
    "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
    "When you hit an undead creature with an attack using this weapon, the attack deals an extra {@damage 1d8} damage of the weapon's type, and the creature has disadvantage on saving throws against effects that turn undead until the start of your next turn.",
    {
      "data": {
        "item__mergedEntryTag": "magicvariant"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Base items",
        "type": "entries",
        "entries": [
          "This item variant can be applied to the following base items:",
          {
            "type": "list",
            "items": [
              "{@item Antimatter Rifle|XDMG} ({@item Corpse Slayer Antimatter Rifle|EGW})",
              "{@item Automatic Rifle|XDMG} ({@item Corpse Slayer Automatic Rifle|EGW})",
              "{@item Battleaxe|XPHB} ({@item Corpse Slayer Battleaxe|EGW})",
              "{@item Blowgun|XPHB} ({@item Corpse Slayer Blowgun|EGW})",
              "{@item Club|XPHB} ({@item Corpse Slayer Club|EGW})",
              "{@item Dagger|XPHB} ({@item Corpse Slayer Dagger|EGW})",
              "{@item Dart|XPHB} ({@item Corpse Slayer Dart|EGW})",
              "{@item Double-Bladed Scimitar|ERLW} ({@item Corpse Slayer Double-Bladed Scimitar|EGW})",
              "{@item Flail|XPHB} ({@item Corpse Slayer Flail|EGW})",
              "{@item Glaive|XPHB} ({@item Corpse Slayer Glaive|EGW})",
              "{@item Greataxe|XPHB} ({@item Corpse Slayer Greataxe|EGW})",
              "{@item Greatclub|XPHB} ({@item Corpse Slayer Greatclub|EGW})",
              "{@item Greatsword|XPHB} ({@item Corpse Slayer Greatsword|EGW})",
              "{@item Halberd|XPHB} ({@item Corpse Slayer Halberd|EGW})",
              "{@item Hand Crossbow|XPHB} ({@item Corpse Slayer Hand Crossbow|EGW})",
              "{@item Handaxe|XPHB} ({@item Corpse Slayer Handaxe|EGW})",
              "{@item Heavy Crossbow|XPHB} ({@item Corpse Slayer Heavy Crossbow|EGW})",
              "{@item Hooked Shortspear|OotA} ({@item Corpse Slayer Hooked Shortspear|EGW})",
              "{@item Hoopak|DSotDQ} ({@item Corpse Slayer Hoopak|EGW})",
              "{@item Hunting Rifle|XDMG} ({@item Corpse Slayer Hunting Rifle|EGW})",
              "{@item Javelin|XPHB} ({@item Corpse Slayer Javelin|EGW})",
              "{@item Lance|XPHB} ({@item Corpse Slayer Lance|EGW})",
              "{@item Laser Pistol|XDMG} ({@item Corpse Slayer Laser Pistol|EGW})",
              "{@item Laser Rifle|XDMG} ({@item Corpse Slayer Laser Rifle|EGW})",
              "{@item Light Crossbow|XPHB} ({@item Corpse Slayer Light Crossbow|EGW})",
              "{@item Light Hammer|XPHB} ({@item Corpse Slayer Light Hammer|EGW})",
              "{@item Light Repeating Crossbow|OotA} ({@item Corpse Slayer Light Repeating Crossbow|EGW})",
              "{@item Longbow|XPHB} ({@item Corpse Slayer Longbow|EGW})",
              "{@item Longsword|XPHB} ({@item Corpse Slayer Longsword|EGW})",
              "{@item Mace|XPHB} ({@item Corpse Slayer Mace|EGW})",
              "{@item Maul|XPHB} ({@item Corpse Slayer Maul|EGW})",
              "{@item Morningstar|XPHB} ({@item Corpse Slayer Morningstar|EGW})",
              "{@item Musket|XPHB} ({@item Corpse Slayer Musket|EGW})",
              "{@item Pike|XPHB} ({@item Corpse Slayer Pike|EGW})",
              "{@item Pistol|XPHB} ({@item Corpse Slayer Pistol|EGW})",
              "{@item Quarterstaff|XPHB} ({@item Corpse Slayer Quarterstaff|EGW})",
              "{@item Rapier|XPHB} ({@item Corpse Slayer Rapier|EGW})",
              "{@item Revolver|XDMG} ({@item Corpse Slayer Revolver|EGW})",
              "{@item Scimitar|XPHB} ({@item Corpse Slayer Scimitar|EGW})",
              "{@item Semiautomatic Pistol|XDMG} ({@item Corpse Slayer Semiautomatic Pistol|EGW})",
              "{@item Shortbow|XPHB} ({@item Corpse Slayer Shortbow|EGW})",
              "{@item Shortsword|XPHB} ({@item Corpse Slayer Shortsword|EGW})",
              "{@item Shotgun|XDMG} ({@item Corpse Slayer Shotgun|EGW})",
              "{@item Sickle|XPHB} ({@item Corpse Slayer Sickle|EGW})",
              "{@item Sling|XPHB} ({@item Corpse Slayer Sling|EGW})",
              "{@item Spear|XPHB} ({@item Corpse Slayer Spear|EGW})",
              "{@item Trident|XPHB} ({@item Corpse Slayer Trident|EGW})",
              "{@item War Pick|XPHB} ({@item Corpse Slayer War Pick|EGW})",
              "{@item Warhammer|XPHB} ({@item Corpse Slayer Warhammer|EGW})",
              "{@item Whip|XPHB} ({@item Corpse Slayer Whip|EGW})",
              "{@item Yklwa|ToA} ({@item Corpse Slayer Yklwa|EGW})"
            ]
          }
        ]
      }
    }
  ],
  "_isInherited": true,
  "_entrySubType": "",
  "_valueFromRarity": 400000,
  "_attunementCategory": "Requires Attunement"
}