Concussion Rifle

ItemValdaSpire24Extras2024
Type
R|XPHB
Value
550 gp
Weight
8 lb.
Damage
2d8 O
Properties
GC:VSS-B|ValdaSpire24Extras, GC:VSS-F|ValdaGunslinger, H|XPHB, GC:VSS-R|ValdaGunslinger, 2H|XPHB, GC:VSS-Fut|ValdaSpire24Extras
Mastery
Sighted|ValdaGunslinger
Range
90/360

A series of arcane capacitors run the length of this rifle, terminating in a thick condenser that compresses its blast into a precise burst. A Concussion Rifle is especially deadly at long ranges, and its damage bypasses most energetically-resistant armor.

Raw data
{
  "dmg1": "2d8",
  "name": "Concussion Rifle",
  "type": "R|XPHB",
  "range": "90/360",
  "value": 55000,
  "__prop": "baseitem",
  "rarity": "none",
  "source": "ValdaSpire24Extras",
  "weapon": true,
  "weight": 8,
  "dmgType": "O",
  "edition": "one",
  "entries": [
    "A series of arcane capacitors run the length of this rifle, terminating in a thick condenser that compresses its blast into a precise burst. A Concussion Rifle is especially deadly at long ranges, and its damage bypasses most energetically-resistant armor."
  ],
  "firearm": true,
  "mastery": [
    "Sighted|ValdaGunslinger"
  ],
  "property": [
    "GC:VSS-B|ValdaSpire24Extras",
    "GC:VSS-F|ValdaGunslinger",
    "H|XPHB",
    "GC:VSS-R|ValdaGunslinger",
    "2H|XPHB",
    "GC:VSS-Fut|ValdaSpire24Extras"
  ],
  "_category": "Basic",
  "_entryType": "weapon",
  "_textTypes": [
    "martial weapon",
    "ranged weapon",
    "firearm"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_fullEntries": [
    "A series of arcane capacitors run the length of this rifle, terminating in a thick condenser that compresses its blast into a precise burst. A Concussion Rifle is especially deadly at long ranges, and its damage bypasses most energetically-resistant armor.",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Blaster",
        "type": "entries",
        "entries": [
          "A weapon with the Blaster property is a Ranged weapon that requires no ammunition. This property counts as {@itemProperty A|XPHB|Ammunition}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Firearm",
        "type": "entries",
        "entries": [
          "You don't add your ability modifier to the weapon's damage, unless otherwise stated. Firearm ammunition is destroyed upon use."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Heavy",
        "type": "entries",
        "entries": [
          "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Recoil",
        "type": "entries",
        "entries": [
          "After you make an attack with this weapon, you can't make ranged attacks beyond the weapon's normal range until the end of the current turn."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Sighted",
        "type": "entries",
        "source": "ValdaGunslinger",
        "entries": [
          "Attacking at long range with this weapon doesn't impose {@variantrule Disadvantage|XPHB} on your attack rolls. When you hit a creature with an attack using this weapon at long range, you can reroll any of the damage dice and must use the new roll."
        ]
      }
    }
  ],
  "_entrySubType": "martial weapon, ranged weapon, firearm",
  "weaponCategory": "martial",
  "bonusWeaponDamage": "-@abilities.dex.mod",
  "_attunementCategory": "No Attunement Required"
}
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