- Type
- M|XPHB
- Rarity
- uncommon
- Attunement
- Required
- Weight
- 2 lb.
- Damage
- 1d4 B
- Properties
- L|XPHB
- Mastery
- Slow|XPHB
Club of Warning
ItemXDMGp. 3242024uncommon
Raw data
{
"club": true,
"dmg1": "1d4",
"name": "Club of Warning",
"page": 324,
"type": "M|XPHB",
"__prop": "item",
"rarity": "uncommon",
"source": "XDMG",
"weapon": true,
"weight": 2,
"dmgType": "B",
"edition": "one",
"entries": [],
"mastery": [
"Slow|XPHB"
],
"baseItem": "club|xphb",
"property": [
"L|XPHB"
],
"_baseName": "Club",
"_category": "Specific Variant",
"reqAttune": true,
"_baseSrd52": true,
"_baseValue": 10,
"_entryType": "weapon ({@item Club|Xphb})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"lootTables": [
"Armaments - Uncommon|XDMG"
],
"_attunement": "(Requires Attunement)",
"_baseSource": "XPHB",
"_isEnhanced": true,
"_fullEntries": [
"As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.",
{
"name": "Alarm",
"type": "entries",
"entries": [
"The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep."
]
},
{
"name": "Supernatural Readiness",
"type": "entries",
"entries": [
"Each subject has {@variantrule Advantage|XPHB} on its {@variantrule Initiative|XPHB} rolls."
]
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Slow",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
]
}
}
],
"_variantName": "Weapon of Warning",
"_entrySubType": "simple weapon, melee weapon",
"classFeatures": [
"replicate magic item|artificer|efa|2|efa"
],
"genericVariant": {
"name": "Weapon of Warning",
"source": "XDMG"
},
"hasFluffImages": true,
"weaponCategory": "simple",
"_valueFromRarity": 40000,
"_baseFreeRules2024": true,
"_attunementCategory": "Requires Attunement"
}