Club of Warning

ItemXDMGp. 3242024uncommon
Type
M|XPHB
Rarity
uncommon
Attunement
Required
Weight
2 lb.
Damage
1d4 B
Properties
L|XPHB
Mastery
Slow|XPHB
Raw data
{
  "club": true,
  "dmg1": "1d4",
  "name": "Club of Warning",
  "page": 324,
  "type": "M|XPHB",
  "__prop": "item",
  "rarity": "uncommon",
  "source": "XDMG",
  "weapon": true,
  "weight": 2,
  "dmgType": "B",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Slow|XPHB"
  ],
  "baseItem": "club|xphb",
  "property": [
    "L|XPHB"
  ],
  "_baseName": "Club",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_baseSrd52": true,
  "_baseValue": 10,
  "_entryType": "weapon ({@item Club|Xphb})",
  "_textTypes": [
    "simple weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Armaments - Uncommon|XDMG"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "_fullEntries": [
    "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.",
    {
      "name": "Alarm",
      "type": "entries",
      "entries": [
        "The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep."
      ]
    },
    {
      "name": "Supernatural Readiness",
      "type": "entries",
      "entries": [
        "Each subject has {@variantrule Advantage|XPHB} on its {@variantrule Initiative|XPHB} rolls."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Light",
        "type": "entries",
        "entries": [
          "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Slow",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
        ]
      }
    }
  ],
  "_variantName": "Weapon of Warning",
  "_entrySubType": "simple weapon, melee weapon",
  "classFeatures": [
    "replicate magic item|artificer|efa|2|efa"
  ],
  "genericVariant": {
    "name": "Weapon of Warning",
    "source": "XDMG"
  },
  "hasFluffImages": true,
  "weaponCategory": "simple",
  "_valueFromRarity": 40000,
  "_baseFreeRules2024": true,
  "_attunementCategory": "Requires Attunement"
}