- Type
- R|XPHB
- Value
- 2 gp
- Weight
- 1 lb.
- Damage
- 1d10 F
- Properties
- Alc:D, F|XPHB, T|XPHB
- Mastery
- Explode|ValdaGunslinger
- Range
- 30/90
Bomb
ItemValdaSpire242014
Raw data
{
"dmg1": "1d10",
"name": "Bomb",
"type": "R|XPHB",
"range": "30/90",
"value": 200,
"__prop": "baseitem",
"rarity": "none",
"source": "ValdaSpire24",
"weapon": true,
"weight": 1,
"dmgType": "F",
"entries": [
{
"name": "Missed Bombs",
"type": "inset",
"entries": [
"For simplicity, we assume that a missed attack roll using a Bomb explodes harmlessly in the background or fails to detonate altogether. The GM decides the secondary effects of a miss, if any."
]
}
],
"mastery": [
"Explode|ValdaGunslinger"
],
"miscTags": [
"CNS"
],
"property": [
"Alc:D",
"F|XPHB",
"T|XPHB"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"ranged weapon"
],
"_attunement": null,
"_isEnhanced": true,
"_fullEntries": [
{
"name": "Missed Bombs",
"type": "inset",
"entries": [
"For simplicity, we assume that a missed attack roll using a Bomb explodes harmlessly in the background or fails to detonate altogether. The GM decides the secondary effects of a miss, if any."
]
},
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Destructible",
"type": "entries",
"entries": [
"After you make an attack with this weapon, it is destroyed."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Explode",
"type": "entries",
"source": "ValdaGunslinger",
"entries": [
"When you take the {@action Attack|XPHB} action, you can replace one of your attacks with an explosion from this weapon's projectile. This explosion is a 5-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on a point you choose within the weapon's normal range. Each creature within the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} makes a Dexterity saving throw (DC 8 plus your Strength or Dexterity modifier and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, a creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. On a successful save, a creature takes half as much damage. You can create this explosion only once per turn."
]
}
}
],
"_entrySubType": "martial weapon, ranged weapon",
"weaponCategory": "martial",
"_attunementCategory": "No Attunement Required"
}