Bloodshed Rapier

ItemBGGp. 1112024very rare
Type
M|XPHB
Rarity
very rare
Attunement
Required
Weight
2 lb.
Damage
1d8 P
Properties
F|XPHB
Mastery
Vex|XPHB
Raw data
{
  "dmg1": "1d8",
  "name": "Bloodshed Rapier",
  "page": 111,
  "type": "M|XPHB",
  "sword": true,
  "__prop": "item",
  "rapier": true,
  "rarity": "very rare",
  "source": "BGG",
  "weapon": true,
  "weight": 2,
  "dmgType": "P",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Vex|XPHB"
  ],
  "baseItem": "rapier|xphb",
  "property": [
    "F|XPHB"
  ],
  "_baseName": "Rapier",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_baseSrd52": true,
  "_baseValue": 2500,
  "_entryType": "weapon ({@item Rapier|Xphb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "_fullEntries": [
    "The hilt of this sword bears a carnelian engraved with the blood rune.",
    "You can add your Constitution modifier (minimum of +1) to the damage rolls of attacks made with this weapon.",
    {
      "name": "Invoking the Rune",
      "type": "entries",
      "entries": [
        "When you target a creature with an attack using this weapon, you can invoke the sword's rune, causing it to flare with crimson light and infusing your attack with bloodthirsty precision. You then spend and roll one of your unspent Hit Dice and add the number rolled to the attack roll. You can choose to invoke the rune after rolling the {@dice d20}.",
        "If this attack hits, you can also spend and roll any number of your unspent Hit Dice and add the total rolled to the weapon's damage.",
        "Once the rune has been invoked, it can't be invoked again until the next dawn."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Finesse",
        "type": "entries",
        "entries": [
          "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Vex",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
        ]
      }
    }
  ],
  "_variantName": "Bloodshed Blade",
  "_entrySubType": "martial weapon, melee weapon",
  "genericVariant": {
    "name": "Bloodshed Blade",
    "source": "BGG"
  },
  "weaponCategory": "martial",
  "_valueFromRarity": 4000000,
  "bonusWeaponDamage": "+1",
  "_baseFreeRules2024": true,
  "_attunementCategory": "Requires Attunement"
}