Bloodshed Blade

ItemBGGp. 1112014very rare
Type
GV|DMG
Rarity
very rare
Attunement
Required

The hilt of this sword bears a carnelian engraved with the blood rune.

You can add your Constitution modifier (minimum of +1) to the damage rolls of attacks made with this weapon.

Invoking the Rune

When you target a creature with an attack using this weapon, you can invoke the sword's rune, causing it to flare with crimson light and infusing your attack with bloodthirsty precision. You then spend and roll one of your unspent Hit Dice and add the number rolled to the attack roll. You can choose to invoke the rune after rolling the d20.

If this attack hits, you can also spend and roll any number of your unspent Hit Dice and add the total rolled to the weapon's damage.

Once the rune has been invoked, it can't be invoked again until the next dawn.

Raw data
{
  "name": "Bloodshed Blade",
  "page": 111,
  "type": "GV|DMG",
  "__prop": "magicvariant",
  "rarity": "very rare",
  "source": "BGG",
  "entries": [
    "The hilt of this sword bears a carnelian engraved with the blood rune.",
    "You can add your Constitution modifier (minimum of +1) to the damage rolls of attacks made with this weapon.",
    {
      "name": "Invoking the Rune",
      "type": "entries",
      "entries": [
        "When you target a creature with an attack using this weapon, you can invoke the sword's rune, causing it to flare with crimson light and infusing your attack with bloodthirsty precision. You then spend and roll one of your unspent Hit Dice and add the number rolled to the attack roll. You can choose to invoke the rune after rolling the {@dice d20}.",
        "If this attack hits, you can also spend and roll any number of your unspent Hit Dice and add the total rolled to the weapon's damage.",
        "Once the rune has been invoked, it can't be invoked again until the next dawn."
      ]
    }
  ],
  "inherits": {
    "page": 111,
    "rarity": "very rare",
    "source": "BGG",
    "entries": [
      "The hilt of this sword bears a carnelian engraved with the blood rune.",
      "You can add your Constitution modifier (minimum of {=bonusWeaponDamage}) to the damage rolls of attacks made with this weapon.",
      {
        "name": "Invoking the Rune",
        "type": "entries",
        "entries": [
          "When you target a creature with an attack using this weapon, you can invoke the sword's rune, causing it to flare with crimson light and infusing your attack with bloodthirsty precision. You then spend and roll one of your unspent Hit Dice and add the number rolled to the attack roll. You can choose to invoke the rune after rolling the {@dice d20}.",
          "If this attack hits, you can also spend and roll any number of your unspent Hit Dice and add the total rolled to the weapon's damage.",
          "Once the rune has been invoked, it can't be invoked again until the next dawn."
        ]
      }
    ],
    "reqAttune": true,
    "namePrefix": "Bloodshed ",
    "bonusWeaponDamage": "+1"
  },
  "requires": [
    {
      "sword": true
    }
  ],
  "variants": [
    {
      "base": {
        "dmg1": "2d4",
        "name": "Double-Bladed Scimitar",
        "page": 21,
        "type": "M",
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        "value": 10000,
        "__prop": "baseitem",
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        "source": "ERLW",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          }
        ],
        "hasFluff": true,
        "property": [
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          "2H"
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        "_category": "Basic",
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          "melee weapon"
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        "_isEnhanced": true,
        "_fullEntries": [
          {
            "name": "Special",
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            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d4",
        "name": "Bloodshed Double-Bladed Scimitar",
        "page": 111,
        "type": "M",
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        "__prop": "item",
        "rarity": "very rare",
        "source": "BGG",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          }
        ],
        "baseItem": "double-bladed scimitar|erlw",
        "property": [
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          "2H"
        ],
        "_baseName": "Double-Bladed Scimitar",
        "_category": "Specific Variant",
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          "martial weapon",
          "melee weapon"
        ],
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        "_baseSource": "ERLW",
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
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          },
          "The hilt of this sword bears a carnelian engraved with the blood rune.",
          "You can add your Constitution modifier (minimum of +1) to the damage rolls of attacks made with this weapon.",
          {
            "name": "Invoking the Rune",
            "type": "entries",
            "entries": [
              "When you target a creature with an attack using this weapon, you can invoke the sword's rune, causing it to flare with crimson light and infusing your attack with bloodthirsty precision. You then spend and roll one of your unspent Hit Dice and add the number rolled to the attack roll. You can choose to invoke the rune after rolling the {@dice d20}.",
              "If this attack hits, you can also spend and roll any number of your unspent Hit Dice and add the total rolled to the weapon's damage.",
              "Once the rune has been invoked, it can't be invoked again until the next dawn."
            ]
          },
          {
            "name": "Special",
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              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
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              "name": "Two-Handed",
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                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Bloodshed Blade",
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          "name": "Bloodshed Blade",
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      }
    },
    {
      "base": {
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          "H|XPHB",
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              "item__mergedEntryTag": "property"
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              "name": "Heavy",
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              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
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                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
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              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
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      },
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        ],
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          "2H|XPHB"
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        "_fullEntries": [
          "The hilt of this sword bears a carnelian engraved with the blood rune.",
          "You can add your Constitution modifier (minimum of +1) to the damage rolls of attacks made with this weapon.",
          {
            "name": "Invoking the Rune",
            "type": "entries",
            "entries": [
              "When you target a creature with an attack using this weapon, you can invoke the sword's rune, causing it to flare with crimson light and infusing your attack with bloodthirsty precision. You then spend and roll one of your unspent Hit Dice and add the number rolled to the attack roll. You can choose to invoke the rune after rolling the {@dice d20}.",
              "If this attack hits, you can also spend and roll any number of your unspent Hit Dice and add the total rolled to the weapon's damage.",
              "Once the rune has been invoked, it can't be invoked again until the next dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
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                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
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              "name": "Two-Handed",
              "type": "entries",
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              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
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              "type": "entries",
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              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_variantName": "Bloodshed Blade",
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        "genericVariant": {
          "name": "Bloodshed Blade",
          "source": "BGG"
        },
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        "bonusWeaponDamage": "+1",
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d8",
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        "srd52": true,
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        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
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            "wrapped": {
              "name": "Mastery: Sap",
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              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
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        "hasFluffImages": true,
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          "HotB"
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          "melee weapon"
        ],
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          {
            "name": "Invoking the Rune",
            "type": "entries",
            "entries": [
              "When you target a creature with an attack using this weapon, you can invoke the sword's rune, causing it to flare with crimson light and infusing your attack with bloodthirsty precision. You then spend and roll one of your unspent Hit Dice and add the number rolled to the attack roll. You can choose to invoke the rune after rolling the {@dice d20}.",
              "If this attack hits, you can also spend and roll any number of your unspent Hit Dice and add the total rolled to the weapon's damage.",
              "Once the rune has been invoked, it can't be invoked again until the next dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
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              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
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                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Bloodshed Blade",
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          "name": "Bloodshed Blade",
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        },
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        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
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        "__prop": "baseitem",
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        "weight": 2,
        "dmgType": "P",
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          "martial weapon",
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        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
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                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
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              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
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        "hasFluffImages": true,
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          "HotB"
        ],
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        "_baseSrd52": true,
        "_baseValue": 2500,
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          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "The hilt of this sword bears a carnelian engraved with the blood rune.",
          "You can add your Constitution modifier (minimum of +1) to the damage rolls of attacks made with this weapon.",
          {
            "name": "Invoking the Rune",
            "type": "entries",
            "entries": [
              "When you target a creature with an attack using this weapon, you can invoke the sword's rune, causing it to flare with crimson light and infusing your attack with bloodthirsty precision. You then spend and roll one of your unspent Hit Dice and add the number rolled to the attack roll. You can choose to invoke the rune after rolling the {@dice d20}.",
              "If this attack hits, you can also spend and roll any number of your unspent Hit Dice and add the total rolled to the weapon's damage.",
              "Once the rune has been invoked, it can't be invoked again until the next dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
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              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
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              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Bloodshed Blade",
        "_entrySubType": "martial weapon, melee weapon",
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          "name": "Bloodshed Blade",
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        },
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        "bonusWeaponDamage": "+1",
        "_baseFreeRules2024": true,
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      }
    },
    {
      "base": {
        "dmg1": "1d6",
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        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "DrDe-DaS"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Bloodshed Scimitar",
        "page": 111,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rarity": "very rare",
        "source": "BGG",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "baseItem": "scimitar|xphb",
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_baseName": "Scimitar",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Scimitar|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "The hilt of this sword bears a carnelian engraved with the blood rune.",
          "You can add your Constitution modifier (minimum of +1) to the damage rolls of attacks made with this weapon.",
          {
            "name": "Invoking the Rune",
            "type": "entries",
            "entries": [
              "When you target a creature with an attack using this weapon, you can invoke the sword's rune, causing it to flare with crimson light and infusing your attack with bloodthirsty precision. You then spend and roll one of your unspent Hit Dice and add the number rolled to the attack roll. You can choose to invoke the rune after rolling the {@dice d20}.",
              "If this attack hits, you can also spend and roll any number of your unspent Hit Dice and add the total rolled to the weapon's damage.",
              "Once the rune has been invoked, it can't be invoked again until the next dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Bloodshed Blade",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Bloodshed Blade",
          "source": "BGG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "bonusWeaponDamage": "+1",
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Shortsword",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "DrDe-SD",
          "DrDe-TWoO"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Bloodshed Shortsword",
        "page": 111,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rarity": "very rare",
        "source": "BGG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "baseItem": "shortsword|xphb",
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_baseName": "Shortsword",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Shortsword|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "The hilt of this sword bears a carnelian engraved with the blood rune.",
          "You can add your Constitution modifier (minimum of +1) to the damage rolls of attacks made with this weapon.",
          {
            "name": "Invoking the Rune",
            "type": "entries",
            "entries": [
              "When you target a creature with an attack using this weapon, you can invoke the sword's rune, causing it to flare with crimson light and infusing your attack with bloodthirsty precision. You then spend and roll one of your unspent Hit Dice and add the number rolled to the attack roll. You can choose to invoke the rune after rolling the {@dice d20}.",
              "If this attack hits, you can also spend and roll any number of your unspent Hit Dice and add the total rolled to the weapon's damage.",
              "Once the rune has been invoked, it can't be invoked again until the next dawn."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Bloodshed Blade",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Bloodshed Blade",
          "source": "BGG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "bonusWeaponDamage": "+1",
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement"
      }
    }
  ],
  "_category": "Generic Variant",
  "reqAttune": true,
  "_entryType": "generic variant",
  "_textTypes": [
    "generic variant"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "_fullEntries": [
    "The hilt of this sword bears a carnelian engraved with the blood rune.",
    "You can add your Constitution modifier (minimum of +1) to the damage rolls of attacks made with this weapon.",
    {
      "name": "Invoking the Rune",
      "type": "entries",
      "entries": [
        "When you target a creature with an attack using this weapon, you can invoke the sword's rune, causing it to flare with crimson light and infusing your attack with bloodthirsty precision. You then spend and roll one of your unspent Hit Dice and add the number rolled to the attack roll. You can choose to invoke the rune after rolling the {@dice d20}.",
        "If this attack hits, you can also spend and roll any number of your unspent Hit Dice and add the total rolled to the weapon's damage.",
        "Once the rune has been invoked, it can't be invoked again until the next dawn."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "magicvariant"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Base items",
        "type": "entries",
        "entries": [
          "This item variant can be applied to the following base items:",
          {
            "type": "list",
            "items": [
              "{@item Double-Bladed Scimitar|ERLW} ({@item Bloodshed Double-Bladed Scimitar|BGG})",
              "{@item Greatsword|XPHB} ({@item Bloodshed Greatsword|BGG})",
              "{@item Longsword|XPHB} ({@item Bloodshed Longsword|BGG})",
              "{@item Rapier|XPHB} ({@item Bloodshed Rapier|BGG})",
              "{@item Scimitar|XPHB} ({@item Bloodshed Scimitar|BGG})",
              "{@item Shortsword|XPHB} ({@item Bloodshed Shortsword|BGG})"
            ]
          }
        ]
      }
    }
  ],
  "_isInherited": true,
  "_entrySubType": "",
  "_valueFromRarity": 4000000,
  "bonusWeaponDamage": "+1",
  "_attunementCategory": "Requires Attunement"
}