- Type
- GV|DMG
- Rarity
- very rare
Ranged attack rolls made with this ammunition have advantage against any creature that doesn't have all its hit points.
Ranged attack rolls made with this ammunition have advantage against any creature that doesn't have all its hit points.
{
"ammo": true,
"name": "Bloodseeker Ammunition",
"page": 66,
"type": "GV|DMG",
"__prop": "magicvariant",
"rarity": "very rare",
"source": "BMT",
"entries": [
"Ranged attack rolls made with this ammunition have advantage against any creature that doesn't have all its hit points."
],
"inherits": {
"page": 66,
"rarity": "very rare",
"source": "BMT",
"entries": [
"Ranged attack rolls made with this ammunition have advantage against any creature that doesn't have all its hit points."
],
"namePrefix": "Bloodseeker "
},
"requires": [
{
"type": "A"
},
{
"type": "AF|DMG"
},
{
"type": "A|XPHB"
},
{
"type": "AF|XDMG"
}
],
"variants": [
{
"base": {
"name": "Arrow",
"page": 222,
"type": "A|XPHB",
"arrow": true,
"srd52": true,
"value": 5,
"__prop": "baseitem",
"rarity": "none",
"source": "XPHB",
"weight": 0.05,
"edition": "one",
"entries": [
"Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
],
"_category": "Basic",
"_entryType": "ammunition",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_entrySubType": "",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"name": "Bloodseeker Arrow",
"page": 66,
"type": "A|XPHB",
"arrow": true,
"__prop": "item",
"rarity": "very rare",
"source": "BMT",
"weight": 0.05,
"edition": "one",
"entries": [
"Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
],
"baseItem": "arrow|xphb",
"_baseName": "Arrow",
"_category": "Specific Variant",
"_baseSrd52": true,
"_baseValue": 5,
"_entryType": "ammunition ({@item arrow|xphb})",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"_fullEntries": [
"Ranged attack rolls made with this ammunition have advantage against any creature that doesn't have all its hit points.",
"Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
],
"_variantName": "Bloodseeker Ammunition",
"_entrySubType": "",
"genericVariant": {
"name": "Bloodseeker Ammunition",
"source": "BMT"
},
"_valueFromRarity": 4000000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"bolt": true,
"name": "Bolt",
"page": 222,
"type": "A|XPHB",
"srd52": true,
"value": 5,
"__prop": "baseitem",
"rarity": "none",
"source": "XPHB",
"weight": 0.075,
"edition": "one",
"entries": [
"Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
],
"_category": "Basic",
"_entryType": "ammunition",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_entrySubType": "",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"bolt": true,
"name": "Bloodseeker Bolt",
"page": 66,
"type": "A|XPHB",
"__prop": "item",
"rarity": "very rare",
"source": "BMT",
"weight": 0.075,
"edition": "one",
"entries": [
"Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
],
"baseItem": "bolt|xphb",
"_baseName": "Bolt",
"_category": "Specific Variant",
"_baseSrd52": true,
"_baseValue": 5,
"_entryType": "ammunition ({@item bolt|xphb})",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"_fullEntries": [
"Ranged attack rolls made with this ammunition have advantage against any creature that doesn't have all its hit points.",
"Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
],
"_variantName": "Bloodseeker Ammunition",
"_entrySubType": "",
"genericVariant": {
"name": "Bloodseeker Ammunition",
"source": "BMT"
},
"_valueFromRarity": 4000000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"age": "futuristic",
"name": "Energy Cell",
"page": 72,
"type": "AF|XDMG",
"__prop": "baseitem",
"rarity": "none",
"source": "XDMG",
"weight": 0.5,
"edition": "one",
"entries": [],
"miscTags": [
"CNS"
],
"_category": "Basic",
"_entryType": "ammunition",
"_textTypes": [
"futuristic",
"ammunition"
],
"cellEnergy": true,
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_entrySubType": "futuristic",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"age": "futuristic",
"name": "Bloodseeker Energy Cell",
"page": 66,
"type": "AF|XDMG",
"__prop": "item",
"rarity": "very rare",
"source": "BMT",
"weight": 0.5,
"edition": "one",
"entries": [],
"baseItem": "energy cell|xdmg",
"miscTags": [
"CNS"
],
"_baseName": "Energy Cell",
"_category": "Specific Variant",
"_entryType": "ammunition ({@item energy cell|xdmg})",
"_textTypes": [
"futuristic",
"ammunition"
],
"cellEnergy": true,
"_attunement": null,
"_baseSource": "XDMG",
"_isEnhanced": true,
"_fullEntries": [
"Ranged attack rolls made with this ammunition have advantage against any creature that doesn't have all its hit points."
],
"_variantName": "Bloodseeker Ammunition",
"_entrySubType": "futuristic",
"genericVariant": {
"name": "Bloodseeker Ammunition",
"source": "BMT"
},
"_valueFromRarity": 4000000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"name": "Firearm Bullet",
"page": 222,
"type": "A|XPHB",
"value": 30,
"__prop": "baseitem",
"rarity": "none",
"source": "XPHB",
"weight": 0.2,
"edition": "one",
"entries": [
"Firearm Bullets are destroyed upon use in a modern firearm."
],
"miscTags": [
"CNS"
],
"_category": "Basic",
"_entryType": "ammunition",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_entrySubType": "",
"bulletFirearm": true,
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"name": "Bloodseeker Firearm Bullet",
"page": 66,
"type": "A|XPHB",
"__prop": "item",
"rarity": "very rare",
"source": "BMT",
"weight": 0.2,
"edition": "one",
"entries": [
"Firearm Bullets are destroyed upon use in a modern firearm."
],
"baseItem": "firearm bullet|xphb",
"miscTags": [
"CNS"
],
"_baseName": "Firearm Bullet",
"_category": "Specific Variant",
"_baseValue": 30,
"_entryType": "ammunition ({@item firearm bullet|xphb})",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"_fullEntries": [
"Ranged attack rolls made with this ammunition have advantage against any creature that doesn't have all its hit points.",
"Firearm Bullets are destroyed upon use in a modern firearm."
],
"_variantName": "Bloodseeker Ammunition",
"_entrySubType": "",
"bulletFirearm": true,
"genericVariant": {
"name": "Bloodseeker Ammunition",
"source": "BMT"
},
"_valueFromRarity": 4000000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"name": "Needle",
"page": 222,
"type": "A|XPHB",
"srd52": true,
"value": 2,
"__prop": "baseitem",
"rarity": "none",
"source": "XPHB",
"weight": 0.02,
"edition": "one",
"entries": [
"Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
],
"_category": "Basic",
"_entryType": "ammunition",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"_entrySubType": "",
"needleBlowgun": true,
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"name": "Bloodseeker Needle",
"page": 66,
"type": "A|XPHB",
"__prop": "item",
"rarity": "very rare",
"source": "BMT",
"weight": 0.02,
"edition": "one",
"entries": [
"Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
],
"baseItem": "needle|xphb",
"_baseName": "Needle",
"_category": "Specific Variant",
"_baseSrd52": true,
"_baseValue": 2,
"_entryType": "ammunition ({@item needle|xphb})",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"_fullEntries": [
"Ranged attack rolls made with this ammunition have advantage against any creature that doesn't have all its hit points.",
"Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
],
"_variantName": "Bloodseeker Ammunition",
"_entrySubType": "",
"needleBlowgun": true,
"genericVariant": {
"name": "Bloodseeker Ammunition",
"source": "BMT"
},
"_valueFromRarity": 4000000,
"_attunementCategory": "No Attunement Required"
}
},
{
"base": {
"name": "Sling Bullet",
"page": 222,
"type": "A|XPHB",
"srd52": true,
"value": 0.2,
"__prop": "baseitem",
"rarity": "none",
"source": "XPHB",
"weight": 0.075,
"edition": "one",
"entries": [
"Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
],
"_category": "Basic",
"_entryType": "ammunition",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_isBaseItem": true,
"_isEnhanced": true,
"bulletSling": true,
"_entrySubType": "",
"_attunementCategory": "No Attunement Required"
},
"specificVariant": {
"name": "Bloodseeker Sling Bullet",
"page": 66,
"type": "A|XPHB",
"__prop": "item",
"rarity": "very rare",
"source": "BMT",
"weight": 0.075,
"edition": "one",
"entries": [
"Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
],
"baseItem": "sling bullet|xphb",
"_baseName": "Sling Bullet",
"_category": "Specific Variant",
"_baseSrd52": true,
"_baseValue": 0.2,
"_entryType": "ammunition ({@item sling bullet|xphb})",
"_textTypes": [
"ammunition"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"bulletSling": true,
"_fullEntries": [
"Ranged attack rolls made with this ammunition have advantage against any creature that doesn't have all its hit points.",
"Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
"Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
],
"_variantName": "Bloodseeker Ammunition",
"_entrySubType": "",
"genericVariant": {
"name": "Bloodseeker Ammunition",
"source": "BMT"
},
"_valueFromRarity": 4000000,
"_attunementCategory": "No Attunement Required"
}
}
],
"_category": "Generic Variant",
"_entryType": "ammunition, generic variant",
"_textTypes": [
"ammunition",
"generic variant"
],
"_attunement": null,
"_isEnhanced": true,
"_fullEntries": [
"Ranged attack rolls made with this ammunition have advantage against any creature that doesn't have all its hit points.",
{
"data": {
"item__mergedEntryTag": "magicvariant"
},
"type": "wrapper",
"wrapped": {
"name": "Base items",
"type": "entries",
"entries": [
"This item variant can be applied to the following base items:",
{
"type": "list",
"items": [
"{@item Arrow|XPHB} ({@item Bloodseeker Arrow|BMT})",
"{@item Bolt|XPHB} ({@item Bloodseeker Bolt|BMT})",
"{@item Energy Cell|XDMG} ({@item Bloodseeker Energy Cell|BMT})",
"{@item Firearm Bullet|XPHB} ({@item Bloodseeker Firearm Bullet|BMT})",
"{@item Needle|XPHB} ({@item Bloodseeker Needle|BMT})",
"{@item Sling Bullet|XPHB} ({@item Bloodseeker Sling Bullet|BMT})"
]
}
]
}
}
],
"_isInherited": true,
"_entrySubType": "",
"_valueFromRarity": 4000000,
"_attunementCategory": "No Attunement Required"
}