Blade of Broken Mirrors (Dormant)

ItemEGWp. 2752014artifact
Type
M
Rarity
artifact
Attunement
by a humanoid
Weight
1 lb.
Damage
1d4 P
Properties
F, L, T, Vst|EGW
Range
20/60

A weapon of Tharizdun, this dagger is a piece of jagged stone whose blade is scribed with a maze-like pattern with no beginning or end.

Sentience

The Blade of Broken Mirrors is a sentient chaotic evil weapon with an Intelligence of 21, a Wisdom of 24, and a Charisma of 24. It has hearing and darkvision out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.

Personality

An insane glabrezu named Ragazuu lives within the Blade of Broken Mirrors. The weapon yearns to cause chaos. It learns its wielder's principles, then uses those ideals to encourage reckless action. The dagger whispers ideas of revolution.

Dormant

The dagger grants the following benefits in its dormant state:

  • You can speak, read, and write Abyssal.
  • You gain a +1 bonus to attack and damage rolls made with this magic weapon. Immediately after you make a ranged attack with this weapon, it returns to your hand.
  • Whenever you kill a humanoid with an attack using the Blade of Broken Mirrors, the blade remembers the creature's appearance. While holding the dagger, you can use an action to change your form to match any humanoid the blade remembers. Your statistics, other than your size, don't change. Any equipment you are wearing or carrying isn't transformed. You can revert to your true appearance as an action. You revert to your true appearance automatically when you die. When the Blade of Broken Mirrors attunes to a new wielder, the appearances of humanoids it has killed are wiped from its memory.
Raw data
{
  "dmg1": "1d4",
  "name": "Blade of Broken Mirrors (Dormant)",
  "page": 275,
  "type": "M",
  "range": "20/60",
  "__prop": "item",
  "rarity": "artifact",
  "source": "EGW",
  "weight": 1,
  "dmgType": "P",
  "entries": [
    "A weapon of Tharizdun, this dagger is a piece of jagged stone whose blade is scribed with a maze-like pattern with no beginning or end.",
    {
      "name": "Sentience",
      "type": "entries",
      "entries": [
        "The Blade of Broken Mirrors is a sentient chaotic evil weapon with an Intelligence of 21, a Wisdom of 24, and a Charisma of 24. It has hearing and {@sense darkvision} out to a range of 120 feet.",
        "The weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common."
      ]
    },
    {
      "name": "Personality",
      "type": "entries",
      "entries": [
        "An insane {@creature glabrezu} named Ragazuu lives within the Blade of Broken Mirrors. The weapon yearns to cause chaos. It learns its wielder's principles, then uses those ideals to encourage reckless action. The dagger whispers ideas of revolution."
      ]
    },
    {
      "name": "Dormant",
      "type": "entries",
      "entries": [
        "The dagger grants the following benefits in its dormant state:",
        {
          "type": "list",
          "items": [
            "You can speak, read, and write Abyssal.",
            "You gain a +1 bonus to attack and damage rolls made with this magic weapon. Immediately after you make a ranged attack with this weapon, it returns to your hand.",
            "Whenever you kill a humanoid with an attack using the Blade of Broken Mirrors, the blade remembers the creature's appearance. While holding the dagger, you can use an action to change your form to match any humanoid the blade remembers. Your statistics, other than your size, don't change. Any equipment you are wearing or carrying isn't transformed. You can revert to your true appearance as an action. You revert to your true appearance automatically when you die. When the Blade of Broken Mirrors attunes to a new wielder, the appearances of humanoids it has killed are wiped from its memory."
          ]
        }
      ]
    },
    {
      "name": "Betrayer Artifact Properties",
      "type": "inset",
      "entries": [
        "The Arms of the Betrayers advance in power in the same manner as the Vestiges of Divergence. In its dormant state, each of these artifacts has one {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} property and one {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} property. When the artifact attains an awakened state, it gains an additional {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} property and an additional {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} property. When the item reaches its exalted state, it gains a {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} property. See \"Artifact Properties\" in chapter 7 of the Dungeon Master's Guide for more information."
      ]
    }
  ],
  "baseItem": "dagger|phb",
  "property": [
    "F",
    "L",
    "T",
    "Vst|EGW"
  ],
  "sentient": true,
  "_category": "Other",
  "reqAttune": "by a humanoid",
  "_entryType": "weapon ({@item Dagger|Phb})",
  "_textTypes": [
    "simple weapon",
    "melee weapon"
  ],
  "_attunement": "(Requires Attunement By a Humanoid)",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "_fullEntries": [
    "A weapon of Tharizdun, this dagger is a piece of jagged stone whose blade is scribed with a maze-like pattern with no beginning or end.",
    {
      "name": "Sentience",
      "type": "entries",
      "entries": [
        "The Blade of Broken Mirrors is a sentient chaotic evil weapon with an Intelligence of 21, a Wisdom of 24, and a Charisma of 24. It has hearing and {@sense darkvision} out to a range of 120 feet.",
        "The weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common."
      ]
    },
    {
      "name": "Personality",
      "type": "entries",
      "entries": [
        "An insane {@creature glabrezu} named Ragazuu lives within the Blade of Broken Mirrors. The weapon yearns to cause chaos. It learns its wielder's principles, then uses those ideals to encourage reckless action. The dagger whispers ideas of revolution."
      ]
    },
    {
      "name": "Dormant",
      "type": "entries",
      "entries": [
        "The dagger grants the following benefits in its dormant state:",
        {
          "type": "list",
          "items": [
            "You can speak, read, and write Abyssal.",
            "You gain a +1 bonus to attack and damage rolls made with this magic weapon. Immediately after you make a ranged attack with this weapon, it returns to your hand.",
            "Whenever you kill a humanoid with an attack using the Blade of Broken Mirrors, the blade remembers the creature's appearance. While holding the dagger, you can use an action to change your form to match any humanoid the blade remembers. Your statistics, other than your size, don't change. Any equipment you are wearing or carrying isn't transformed. You can revert to your true appearance as an action. You revert to your true appearance automatically when you die. When the Blade of Broken Mirrors attunes to a new wielder, the appearances of humanoids it has killed are wiped from its memory."
          ]
        }
      ]
    },
    {
      "name": "Betrayer Artifact Properties",
      "type": "inset",
      "entries": [
        "The Arms of the Betrayers advance in power in the same manner as the Vestiges of Divergence. In its dormant state, each of these artifacts has one {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} property and one {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} property. When the artifact attains an awakened state, it gains an additional {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} property and an additional {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} property. When the item reaches its exalted state, it gains a {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} property. See \"Artifact Properties\" in chapter 7 of the Dungeon Master's Guide for more information."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Finesse",
        "type": "entries",
        "entries": [
          "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Light",
        "type": "entries",
        "entries": [
          "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Thrown",
        "type": "entries",
        "entries": [
          "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Vestige of Divergence",
        "page": 200,
        "type": "entries",
        "entries": [
          "{@note This item is a Vestige of Divergence, see {@book Vestiges of Divergence|EGW|7|Vestiges of Divergence} for more information.}"
        ]
      }
    }
  ],
  "_entrySubType": "simple weapon, melee weapon",
  "reqAttuneTags": [
    {
      "creatureType": "humanoid"
    }
  ],
  "grantsLanguage": true,
  "weaponCategory": "simple",
  "_attunementCategory": "Requires Attunement By..."
}