Berserker Axe

ItemDMGp. 1552014SRDrare
Type
GV|DMG
Rarity
rare
Attunement
Required

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Curse

This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

Raw data
{
  "srd": true,
  "name": "Berserker Axe",
  "page": 155,
  "tier": "major",
  "type": "GV|DMG",
  "curse": true,
  "__prop": "magicvariant",
  "rarity": "rare",
  "source": "DMG",
  "edition": "classic",
  "entries": [
    "You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.",
    {
      "name": "Curse",
      "type": "entries",
      "entries": [
        "This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear."
      ]
    },
    "Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a {@dc 15} Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the {@action Attack} action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear."
  ],
  "inherits": {
    "srd": true,
    "page": 155,
    "tier": "major",
    "curse": true,
    "rarity": "rare",
    "source": "DMG",
    "entries": [
      "You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.",
      {
        "name": "Curse",
        "type": "entries",
        "entries": [
          "This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear."
        ]
      },
      "Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a {@dc 15} Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the {@action Attack} action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear."
    ],
    "reqAttune": true,
    "lootTables": [
      "Magic Item Table G"
    ],
    "namePrefix": "Berserker ",
    "bonusWeapon": "+1",
    "reprintedAs": [
      "Berserker Axe|XDMG"
    ]
  },
  "requires": [
    {
      "axe": true
    }
  ],
  "variants": [
    {
      "base": {
        "axe": true,
        "srd": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Battleaxe",
        "page": 149,
        "type": "M",
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "V"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Battleaxe|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CoS"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "srd": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Berserker Battleaxe",
        "page": 155,
        "tier": "major",
        "type": "M",
        "curse": true,
        "__prop": "item",
        "rarity": "rare",
        "source": "DMG",
        "weapon": true,
        "weight": 4,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "battleaxe|phb",
        "property": [
          "V"
        ],
        "_baseName": "Battleaxe",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Battleaxe|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table G"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "reprintedAs": [
          "Berserker Axe|XDMG"
        ],
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.",
          {
            "name": "Curse",
            "type": "entries",
            "entries": [
              "This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear."
            ]
          },
          "Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a {@dc 15} Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the {@action Attack} action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_variantName": "Berserker Axe",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Berserker Axe",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 400000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "axe": true,
        "srd": true,
        "dmg1": "1d12",
        "name": "Greataxe",
        "page": 149,
        "type": "M",
        "value": 3000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 7,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "H",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Greataxe|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "IDRotF",
          "PaBTSO",
          "RMBRE",
          "TftYP-AtG",
          "WDMM"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "srd": true,
        "dmg1": "1d12",
        "name": "Berserker Greataxe",
        "page": 155,
        "tier": "major",
        "type": "M",
        "curse": true,
        "__prop": "item",
        "rarity": "rare",
        "source": "DMG",
        "weapon": true,
        "weight": 7,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "greataxe|phb",
        "property": [
          "H",
          "2H"
        ],
        "_baseName": "Greataxe",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 3000,
        "_entryType": "weapon ({@item Greataxe|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table G"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "reprintedAs": [
          "Berserker Axe|XDMG"
        ],
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.",
          {
            "name": "Curse",
            "type": "entries",
            "entries": [
              "This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear."
            ]
          },
          "Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a {@dc 15} Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the {@action Attack} action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Berserker Axe",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Berserker Axe",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 400000,
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "axe": true,
        "srd": true,
        "dmg1": "1d6",
        "name": "Handaxe",
        "page": 149,
        "type": "M",
        "range": "20/60",
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "L",
          "T"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Handaxe|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "referenceSources": [
          "TftYP-TFoF"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "srd": true,
        "dmg1": "1d6",
        "name": "Berserker Handaxe",
        "page": 155,
        "tier": "major",
        "type": "M",
        "curse": true,
        "range": "20/60",
        "__prop": "item",
        "rarity": "rare",
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "handaxe|phb",
        "property": [
          "L",
          "T"
        ],
        "_baseName": "Handaxe",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Handaxe|Phb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table G"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "reprintedAs": [
          "Berserker Axe|XDMG"
        ],
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.",
          {
            "name": "Curse",
            "type": "entries",
            "entries": [
              "This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear."
            ]
          },
          "Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a {@dc 15} Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the {@action Attack} action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_variantName": "Berserker Axe",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Berserker Axe",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_baseBasicRules": true,
        "_valueFromRarity": 400000,
        "_attunementCategory": "Requires Attunement"
      }
    }
  ],
  "_category": "Generic Variant",
  "reqAttune": true,
  "_entryType": "generic variant",
  "_textTypes": [
    "generic variant"
  ],
  "lootTables": [
    "Magic Item Table G"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "reprintedAs": [
    "Berserker Axe|XDMG"
  ],
  "_fullEntries": [
    "You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.",
    {
      "name": "Curse",
      "type": "entries",
      "entries": [
        "This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear."
      ]
    },
    "Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a {@dc 15} Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the {@action Attack} action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.",
    {
      "data": {
        "item__mergedEntryTag": "magicvariant"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Base items",
        "type": "entries",
        "entries": [
          "This item variant can be applied to the following base items:",
          {
            "type": "list",
            "items": [
              "{@item Battleaxe|PHB} ({@item Berserker Battleaxe|DMG})",
              "{@item Greataxe|PHB} ({@item Berserker Greataxe|DMG})",
              "{@item Handaxe|PHB} ({@item Berserker Handaxe|DMG})"
            ]
          }
        ]
      }
    }
  ],
  "_isInherited": true,
  "_entrySubType": "",
  "hasFluffImages": true,
  "_valueFromRarity": 400000,
  "referenceSources": [
    "DSotDQ",
    "GoS",
    "HoL",
    "IDRotF",
    "QftIS",
    "TftYP-THSoT",
    "TftYP-ToH"
  ],
  "_attunementCategory": "Requires Attunement"
}