- Type
- M|XPHB
- Rarity
- very rare
- Attunement
- Required
- Weight
- 4 lb.
- Damage
- 1d8 S (1d10 two-handed)
- Properties
- V|XPHB
- Mastery
- Topple|XPHB
Battleaxe of Agonizing Paralysis
ItemCoAp. 2712024very rare
Raw data
{
"axe": true,
"dmg1": "1d8",
"dmg2": "1d10",
"name": "Battleaxe of Agonizing Paralysis",
"page": 271,
"type": "M|XPHB",
"__prop": "item",
"rarity": "very rare",
"source": "CoA",
"weapon": true,
"weight": 4,
"dmgType": "S",
"edition": "one",
"entries": [],
"mastery": [
"Topple|XPHB"
],
"baseItem": "battleaxe|xphb",
"property": [
"V|XPHB"
],
"_baseName": "Battleaxe",
"_category": "Specific Variant",
"reqAttune": true,
"_baseSrd52": true,
"_baseValue": 1000,
"_entryType": "weapon ({@item Battleaxe|Xphb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"_attunement": "(Requires Attunement)",
"_baseSource": "XPHB",
"_isEnhanced": true,
"bonusWeapon": "+3",
"_fullEntries": [
"You have a +3 bonus to attack and damage rolls made with this magic weapon. When this weapon reduces a creature to 0 hit points, the creature doesn't die. Instead, infernal runes appear as if carved into their flesh and they're healed to 1 hit point. They now have the {@condition paralyzed} condition until the condition is removed by a {@spell Lesser Restoration} spell or similar magic. When the condition is removed, the runes disappear. At the start of each of their turns while they're {@condition paralyzed}, the creature suffers immense pain and gains a level of {@condition exhaustion}.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Versatile",
"type": "entries",
"entries": [
"A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Topple",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
]
}
}
],
"_variantName": "Weapon of Agonizing Paralysis",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "Weapon of Agonizing Paralysis",
"source": "CoA"
},
"weaponCategory": "martial",
"_valueFromRarity": 4000000,
"_baseFreeRules2024": true,
"_attunementCategory": "Requires Attunement"
}