Axe of the Dwarvish Lords

ItemXDMGp. 2312024artifact
Type
M|XPHB
Rarity
artifact
Attunement
Required
Weight
4 lb.
Damage
1d8 S (1d10 two-handed)
Properties
T|XPHB, V|XPHB
Mastery
Topple|XPHB
Range
20/60

A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing deep under the mountains, deeper than any dwarf had ever delved, the prince came to the blazing heart of a great volcano. With the aid of Moradin, a god of creation, he first crafted four mighty tools: the Starmetal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. With these tools, he forged the Axe of the Dwarvish Lords.

Armed with the Artifact, the prince brought peace to the dwarf clans, ending grudges and answering slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office, to his heir. The rightful inheritors passed the axe on for many generations.

Later, in an era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it.

Magic Weapon

The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it.

When you attack a creature with the axe and roll a 20 on the d20 for the attack roll, the axe deals an extra 20 Slashing damage.

The axe has Thrown with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 Force damage, or an extra 2d8 Force damage if the target is a creature of the Giant type. Immediately after hitting or missing, the weapon flies back to your hand.

Blessings of Moradin

While attuned to the axe, you gain the following benefits:

  • Darkvision. You gain Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet.
  • Fortitude of Stone. Your Constitution increases by 2, to a maximum of 20.
  • Gifts of the Creator. You have proficiency with Brewer's Supplies, Mason's Tools, and Smith's Tools.
  • One with the Forge. You have Immunity to Poison damage and Resistance to Fire damage.
  • Sunder. When you hit an object with the axe, the object takes the maximum amount of damage possible.

Conjure Earth Elemental

While holding the axe, you can take a Magic action to summon an Earth Elemental. It appears in an unoccupied space you choose within 30 feet of yourself, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 24 hours, when it dies, or when you dismiss it as a Bonus Action. You can't use this property again until the next dawn.

Random Properties

The axe has the following random properties:

Travel the Depths

You can take a Magic action to touch the axe to a fixed piece of dwarven stonework and cast Teleport from the axe. If your intended destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You can't use this property again until 3 days have passed.

Destroying the Axe

The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for 50 years before it finally succumbs to the fire and is consumed.

Raw data
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  "dmg2": "1d10",
  "name": "Axe of the Dwarvish Lords",
  "page": 231,
  "type": "M|XPHB",
  "range": "20/60",
  "__prop": "item",
  "immune": [
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  "rarity": "artifact",
  "resist": [
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  "source": "XDMG",
  "weight": 4,
  "dmgType": "S",
  "entries": [
    "A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing deep under the mountains, deeper than any dwarf had ever delved, the prince came to the blazing heart of a great volcano. With the aid of Moradin, a god of creation, he first crafted four mighty tools: the Starmetal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. With these tools, he forged the Axe of the Dwarvish Lords.",
    "Armed with the Artifact, the prince brought peace to the dwarf clans, ending grudges and answering slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office, to his heir. The rightful inheritors passed the axe on for many generations.",
    "Later, in an era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it.",
    {
      "name": "Magic Weapon",
      "type": "entries",
      "entries": [
        "The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it.",
        "When you attack a creature with the axe and roll a 20 on the {@dice d20} for the attack roll, the axe deals an extra 20 Slashing damage.",
        "The axe has {@itemProperty T|XPHB|Thrown} with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra {@damage 1d8} Force damage, or an extra {@damage 2d8} Force damage if the target is a creature of the Giant type. Immediately after hitting or missing, the weapon flies back to your hand."
      ]
    },
    {
      "name": "Blessings of Moradin",
      "type": "entries",
      "entries": [
        "While attuned to the axe, you gain the following benefits:",
        {
          "type": "list",
          "items": [
            {
              "name": "Darkvision",
              "type": "item",
              "entries": [
                "You gain {@sense Darkvision|XPHB} with a range of 60 feet. If you already have {@sense Darkvision|XPHB}, its range increases by 60 feet."
              ]
            },
            {
              "name": "Fortitude of Stone",
              "type": "item",
              "entries": [
                "Your Constitution increases by 2, to a maximum of 20."
              ]
            },
            {
              "name": "Gifts of the Creator",
              "type": "item",
              "entries": [
                "You have proficiency with {@item Brewer's Supplies|XPHB}, {@item Mason's Tools|XPHB}, and {@item Smith's Tools|XPHB}."
              ]
            },
            {
              "name": "One with the Forge",
              "type": "item",
              "entries": [
                "You have {@variantrule Immunity|XPHB} to Poison damage and {@variantrule Resistance|XPHB} to Fire damage."
              ]
            },
            {
              "name": "Sunder",
              "type": "item",
              "entries": [
                "When you hit an object with the axe, the object takes the maximum amount of damage possible."
              ]
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    },
    {
      "name": "Conjure Earth Elemental",
      "type": "entries",
      "entries": [
        "While holding the axe, you can take a {@action Magic|XPHB} action to summon an {@creature Earth Elemental|XMM}. It appears in an unoccupied space you choose within 30 feet of yourself, understands your languages, obeys your commands, and takes its turn immediately after you on your {@variantrule Initiative|XPHB} count. The elemental disappears after 24 hours, when it dies, or when you dismiss it as a {@variantrule Bonus Action|XPHB}. You can't use this property again until the next dawn."
      ]
    },
    {
      "name": "Random Properties",
      "type": "entries",
      "entries": [
        "The axe has the following random properties:",
        {
          "type": "list",
          "items": [
            "2 {@table Artifact Properties; Minor Beneficial Properties|XDMG|minor beneficial} properties",
            "1 {@table Artifact Properties; Major Beneficial Properties|XDMG|major beneficial} property",
            "2 {@table Artifact Properties; Minor Detrimental Properties|XDMG|minor detrimental} properties"
          ]
        }
      ]
    },
    {
      "name": "Travel the Depths",
      "type": "entries",
      "entries": [
        "You can take a {@action Magic|XPHB} action to touch the axe to a fixed piece of dwarven stonework and cast {@spell Teleport|XPHB} from the axe. If your intended destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You can't use this property again until 3 days have passed."
      ]
    },
    {
      "name": "Destroying the Axe",
      "type": "entries",
      "entries": [
        "The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for 50 years before it finally succumbs to the fire and is consumed."
      ]
    }
  ],
  "mastery": [
    "Topple|XPHB"
  ],
  "baseItem": "battleaxe|xphb",
  "property": [
    "T|XPHB",
    "V|XPHB"
  ],
  "_category": "Other",
  "reqAttune": true,
  "_entryType": "weapon ({@item Battleaxe|Xphb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "bonusWeapon": "+3",
  "_fullEntries": [
    "A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing deep under the mountains, deeper than any dwarf had ever delved, the prince came to the blazing heart of a great volcano. With the aid of Moradin, a god of creation, he first crafted four mighty tools: the Starmetal Pick, the Earthheart Forge, the Anvil of Songs, and the Shaping Hammer. With these tools, he forged the Axe of the Dwarvish Lords.",
    "Armed with the Artifact, the prince brought peace to the dwarf clans, ending grudges and answering slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office, to his heir. The rightful inheritors passed the axe on for many generations.",
    "Later, in an era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it.",
    {
      "name": "Magic Weapon",
      "type": "entries",
      "entries": [
        "The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it.",
        "When you attack a creature with the axe and roll a 20 on the {@dice d20} for the attack roll, the axe deals an extra 20 Slashing damage.",
        "The axe has {@itemProperty T|XPHB|Thrown} with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra {@damage 1d8} Force damage, or an extra {@damage 2d8} Force damage if the target is a creature of the Giant type. Immediately after hitting or missing, the weapon flies back to your hand."
      ]
    },
    {
      "name": "Blessings of Moradin",
      "type": "entries",
      "entries": [
        "While attuned to the axe, you gain the following benefits:",
        {
          "type": "list",
          "items": [
            {
              "name": "Darkvision",
              "type": "item",
              "entries": [
                "You gain {@sense Darkvision|XPHB} with a range of 60 feet. If you already have {@sense Darkvision|XPHB}, its range increases by 60 feet."
              ]
            },
            {
              "name": "Fortitude of Stone",
              "type": "item",
              "entries": [
                "Your Constitution increases by 2, to a maximum of 20."
              ]
            },
            {
              "name": "Gifts of the Creator",
              "type": "item",
              "entries": [
                "You have proficiency with {@item Brewer's Supplies|XPHB}, {@item Mason's Tools|XPHB}, and {@item Smith's Tools|XPHB}."
              ]
            },
            {
              "name": "One with the Forge",
              "type": "item",
              "entries": [
                "You have {@variantrule Immunity|XPHB} to Poison damage and {@variantrule Resistance|XPHB} to Fire damage."
              ]
            },
            {
              "name": "Sunder",
              "type": "item",
              "entries": [
                "When you hit an object with the axe, the object takes the maximum amount of damage possible."
              ]
            }
          ],
          "style": "list-hang-notitle"
        }
      ]
    },
    {
      "name": "Conjure Earth Elemental",
      "type": "entries",
      "entries": [
        "While holding the axe, you can take a {@action Magic|XPHB} action to summon an {@creature Earth Elemental|XMM}. It appears in an unoccupied space you choose within 30 feet of yourself, understands your languages, obeys your commands, and takes its turn immediately after you on your {@variantrule Initiative|XPHB} count. The elemental disappears after 24 hours, when it dies, or when you dismiss it as a {@variantrule Bonus Action|XPHB}. You can't use this property again until the next dawn."
      ]
    },
    {
      "name": "Random Properties",
      "type": "entries",
      "entries": [
        "The axe has the following random properties:",
        {
          "type": "list",
          "items": [
            "2 {@table Artifact Properties; Minor Beneficial Properties|XDMG|minor beneficial} properties",
            "1 {@table Artifact Properties; Major Beneficial Properties|XDMG|major beneficial} property",
            "2 {@table Artifact Properties; Minor Detrimental Properties|XDMG|minor detrimental} properties"
          ]
        }
      ]
    },
    {
      "name": "Travel the Depths",
      "type": "entries",
      "entries": [
        "You can take a {@action Magic|XPHB} action to touch the axe to a fixed piece of dwarven stonework and cast {@spell Teleport|XPHB} from the axe. If your intended destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You can't use this property again until 3 days have passed."
      ]
    },
    {
      "name": "Destroying the Axe",
      "type": "entries",
      "entries": [
        "The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for 50 years before it finally succumbs to the fire and is consumed."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Thrown",
        "type": "entries",
        "entries": [
          "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Versatile",
        "type": "entries",
        "entries": [
          "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Topple",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
        ]
      }
    }
  ],
  "_entrySubType": "martial weapon, melee weapon",
  "attachedSpells": {
    "other": [
      "teleport|xphb"
    ]
  },
  "hasFluffImages": true,
  "weaponCategory": "martial",
  "grantsProficiency": true,
  "_attunementCategory": "Requires Attunement"
}