- Type
- R|XPHB
- Rarity
- uncommon
- Attunement
- Required
- Weight
- 8 lb.
- Damage
- 2d8 P
- Properties
- AF|XDMG, BF|XDMG, RLD|XDMG, 2H|XPHB
- Mastery
- Slow|XPHB
- Range
- 80/240
Automatic Rifle of Warning
ItemXDMGp. 3242024uncommon
Raw data
{
"age": "modern",
"dmg1": "2d8",
"name": "Automatic Rifle of Warning",
"page": 324,
"type": "R|XPHB",
"range": "80/240",
"__prop": "item",
"rarity": "uncommon",
"reload": 30,
"source": "XDMG",
"weapon": true,
"weight": 8,
"dmgType": "P",
"edition": "one",
"entries": [],
"firearm": true,
"mastery": [
"Slow|XPHB"
],
"ammoType": "firearm bullet|xphb",
"baseItem": "automatic rifle|xdmg",
"property": [
"AF|XDMG",
"BF|XDMG",
"RLD|XDMG",
"2H|XPHB"
],
"_baseName": "Automatic Rifle",
"_category": "Specific Variant",
"reqAttune": true,
"_entryType": "weapon ({@item Automatic Rifle|Xdmg})",
"_textTypes": [
"modern",
"martial weapon",
"ranged weapon",
"firearm"
],
"lootTables": [
"Armaments - Uncommon|XDMG"
],
"_attunement": "(Requires Attunement)",
"_isEnhanced": true,
"valueRarity": "rare",
"_fullEntries": [
"As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.",
{
"name": "Alarm",
"type": "entries",
"entries": [
"The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep."
]
},
{
"name": "Supernatural Readiness",
"type": "entries",
"entries": [
"Each subject has {@variantrule Advantage|XPHB} on its {@variantrule Initiative|XPHB} rolls."
]
},
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Burst Fire",
"type": "entries",
"entries": [
"As an action, you can expend 10 pieces of a Burst Fire weapon's ammunition to spray shots in a 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} within the weapon's normal range. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw or take damage. Roll the weapon's damage once, and apply it to each creature that failed the save."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"A Two-Handed weapon requires two hands when you attack with it."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Slow",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
]
}
}
],
"_variantName": "Weapon of Warning",
"_entrySubType": "modern, martial weapon, ranged weapon, firearm",
"classFeatures": [
"replicate magic item|artificer|efa|2|efa"
],
"genericVariant": {
"name": "Weapon of Warning",
"source": "XDMG"
},
"hasFluffImages": true,
"weaponCategory": "martial",
"_valueFromRarity": 400000,
"_attunementCategory": "Requires Attunement"
}