Automatic Rifle of Throne's Command

ItemBMTp. 392024very rare
Type
R|XPHB
Rarity
very rare
Attunement
Required
Weight
8 lb.
Damage
2d8 P
Properties
AF|XDMG, BF|XDMG, RLD|XDMG, 2H|XPHB
Mastery
Slow|XPHB
Range
80/240
Raw data
{
  "age": "modern",
  "dmg1": "2d8",
  "name": "Automatic Rifle of Throne's Command",
  "page": 39,
  "type": "R|XPHB",
  "range": "80/240",
  "__prop": "item",
  "rarity": "very rare",
  "reload": 30,
  "source": "BMT",
  "weapon": true,
  "weight": 8,
  "charges": 5,
  "dmgType": "P",
  "edition": "one",
  "entries": [],
  "firearm": true,
  "mastery": [
    "Slow|XPHB"
  ],
  "ammoType": "firearm bullet|xphb",
  "baseItem": "automatic rifle|xdmg",
  "property": [
    "AF|XDMG",
    "BF|XDMG",
    "RLD|XDMG",
    "2H|XPHB"
  ],
  "recharge": "dawn",
  "_baseName": "Automatic Rifle",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_entryType": "weapon ({@item Automatic Rifle|Xdmg})",
  "_textTypes": [
    "modern",
    "martial weapon",
    "ranged weapon",
    "firearm"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XDMG",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "valueRarity": "rare",
  "_fullEntries": [
    "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
    {
      "name": "Spellcasting",
      "type": "entries",
      "entries": [
        "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
        "The weapon regains {@dice 1d4} expended charges daily at dawn."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Ammunition",
        "type": "entries",
        "entries": [
          "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Burst Fire",
        "type": "entries",
        "entries": [
          "As an action, you can expend 10 pieces of a Burst Fire weapon's ammunition to spray shots in a 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} within the weapon's normal range. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw or take damage. Roll the weapon's damage once, and apply it to each creature that failed the save."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Reload",
        "type": "entries",
        "entries": [
          "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Slow",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
        ]
      }
    }
  ],
  "_variantName": "Weapon of Throne's Command",
  "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
  "attachedSpells": {
    "charges": {
      "1": [
        "command"
      ],
      "2": [
        "zone of truth"
      ],
      "4": [
        "banishment",
        "compulsion"
      ],
      "5": [
        "dominate person"
      ]
    }
  },
  "genericVariant": {
    "name": "Weapon of Throne's Command",
    "source": "BMT"
  },
  "rechargeAmount": "{@dice 1d4}",
  "weaponCategory": "martial",
  "_valueFromRarity": 400000,
  "grantsProficiency": true,
  "_attunementCategory": "Requires Attunement"
}