Assault Rifle

ItemValdaGunslinger2024
Type
R|XPHB
Value
300 gp
Weight
7 lb.
Damage
2d6 P
Properties
A|XPHB, GC:VSS-F, 2H|XPHB, GC:VSS-Re|ValdaGunslinger, GC:VSS-M|ValdaGunslinger
Mastery
Automatic|ValdaGunslinger
Range
80/320

Combining a high rate of fire with rifle-grade ballistics, the Assault Rifle is a staple weapon for all modern militaries. Dozens of variants exist on this general design, but all share the traits of a flexible and formidable weapon.

Raw data
{
  "dmg1": "2d6",
  "name": "Assault Rifle",
  "type": "R|XPHB",
  "range": "80/320",
  "value": 30000,
  "__prop": "baseitem",
  "rarity": "none",
  "reload": 20,
  "source": "ValdaGunslinger",
  "weapon": true,
  "weight": 7,
  "dmgType": "P",
  "edition": "one",
  "entries": [
    "Combining a high rate of fire with rifle-grade ballistics, the Assault Rifle is a staple weapon for all modern militaries. Dozens of variants exist on this general design, but all share the traits of a flexible and formidable weapon."
  ],
  "firearm": true,
  "mastery": [
    "Automatic|ValdaGunslinger"
  ],
  "ammoType": "bullet|ValdaGunslinger",
  "property": [
    "A|XPHB",
    "GC:VSS-F",
    "2H|XPHB",
    "GC:VSS-Re|ValdaGunslinger",
    "GC:VSS-M|ValdaGunslinger"
  ],
  "_category": "Basic",
  "_entryType": "weapon",
  "_textTypes": [
    "martial weapon",
    "ranged weapon",
    "firearm"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_fullEntries": [
    "Combining a high rate of fire with rifle-grade ballistics, the Assault Rifle is a staple weapon for all modern militaries. Dozens of variants exist on this general design, but all share the traits of a flexible and formidable weapon.",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Ammunition",
        "type": "entries",
        "entries": [
          "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Firearm",
        "type": "entries",
        "entries": [
          "You don't add your ability modifier to the weapon's damage, unless otherwise stated. Firearm ammunition is destroyed upon use."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Reload",
        "type": "entries",
        "entries": [
          "This weapon can be used to make a number of attacks before it must be reloaded. If you are proficient with the weapon, reloading it takes an {@variantrule Action|XPHB} or a {@variantrule Bonus Action|XPHB}; otherwise, reloading it takes an {@variantrule Action|XPHB}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Automatic",
        "type": "entries",
        "source": "ValdaGunslinger",
        "entries": [
          "When you make an attack with this weapon, you can choose to make two attacks instead. These attacks are always made with {@variantrule Disadvantage|XPHB}, regardless of circumstance. You can't replace these attacks. If this weapon has {@itemProperty AF|XDMG|Ammunition}, these attacks use twice the normal amount of ammunition."
        ]
      }
    }
  ],
  "_entrySubType": "martial weapon, ranged weapon, firearm",
  "hasFluffImages": true,
  "weaponCategory": "martial",
  "bonusWeaponDamage": "-@abilities.dex.mod",
  "_attunementCategory": "No Attunement Required"
}