- Type
- M|XPHB
- Rarity
- legendary
- Attunement
- Required
- Weight
- 2 lb.
- Damage
- 1d6 S
- Properties
- L|XPHB, T|XPHB
- Mastery
- Vex|XPHB
- Range
- 20/60
Ascendant Dragon's Wrath Handaxe
ItemFTDp. 252024legendary
Raw data
{
"axe": true,
"dmg1": "1d6",
"name": "Ascendant Dragon's Wrath Handaxe",
"page": 25,
"type": "M|XPHB",
"range": "20/60",
"__prop": "item",
"rarity": "legendary",
"source": "FTD",
"weapon": true,
"weight": 2,
"dmgType": "S",
"edition": "one",
"entries": [],
"mastery": [
"Vex|XPHB"
],
"baseItem": "handaxe|xphb",
"property": [
"L|XPHB",
"T|XPHB"
],
"_baseName": "Handaxe",
"_category": "Specific Variant",
"reqAttune": true,
"_baseSrd52": true,
"_baseValue": 500,
"_entryType": "weapon ({@item Handaxe|Xphb})",
"_textTypes": [
"simple weapon",
"melee weapon"
],
"_attunement": "(Requires Attunement)",
"_baseSource": "XPHB",
"_isEnhanced": true,
"bonusWeapon": "+3",
"_fullEntries": [
"This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties.",
"Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon.",
"You gain a +3 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra {@damage 3d6} damage of the type dealt by the dragon's breath weapon.",
"As an action, you can unleash a 60-foot cone of destructive energy from the weapon. Each creature in that area must make a {@dc 18} Dexterity saving throw, taking {@damage 12d6} damage of the type dealt by the dragon's breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can't be used again until the next dawn.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Light",
"type": "entries",
"entries": [
"When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Vex",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
]
}
}
],
"_variantName": "Ascendant Dragon's Wrath Weapon",
"_entrySubType": "simple weapon, melee weapon",
"genericVariant": {
"name": "Ascendant Dragon's Wrath Weapon",
"source": "FTD"
},
"weaponCategory": "simple",
"_valueFromRarity": 20000000,
"_baseFreeRules2024": true,
"_attunementCategory": "Requires Attunement"
}