Antimatter Pistol

ItemValdaSpire24Extras2024
Type
R|XPHB
Value
100 gp
Weight
2 lb.
Damage
2d4 N
Properties
GC:VSS-B|ValdaSpire24Extras, GC:VSS-F|ValdaGunslinger, L|XPHB, GC:VSS-Fut|ValdaSpire24Extras
Mastery
Vex|XPHB
Range
30/120

A compact, antimatter-firing companion to the Antimatter Carbine, the Antimatter Pistol is an essential close-quarters backup.

Raw data
{
  "dmg1": "2d4",
  "name": "Antimatter Pistol",
  "type": "R|XPHB",
  "range": "30/120",
  "value": 10000,
  "__prop": "baseitem",
  "rarity": "none",
  "source": "ValdaSpire24Extras",
  "weapon": true,
  "weight": 2,
  "dmgType": "N",
  "edition": "one",
  "entries": [
    "A compact, antimatter-firing companion to the {@item Antimatter Carbine|ValdaSpire24Extras}, the {@item Antimatter Pistol|ValdaSpire24Extras} is an essential close-quarters backup."
  ],
  "firearm": true,
  "mastery": [
    "Vex|XPHB"
  ],
  "property": [
    "GC:VSS-B|ValdaSpire24Extras",
    "GC:VSS-F|ValdaGunslinger",
    "L|XPHB",
    "GC:VSS-Fut|ValdaSpire24Extras"
  ],
  "_category": "Basic",
  "_entryType": "weapon",
  "_textTypes": [
    "simple weapon",
    "ranged weapon",
    "firearm"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_fullEntries": [
    "A compact, antimatter-firing companion to the {@item Antimatter Carbine|ValdaSpire24Extras}, the {@item Antimatter Pistol|ValdaSpire24Extras} is an essential close-quarters backup.",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Blaster",
        "type": "entries",
        "entries": [
          "A weapon with the Blaster property is a Ranged weapon that requires no ammunition. This property counts as {@itemProperty A|XPHB|Ammunition}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Firearm",
        "type": "entries",
        "entries": [
          "You don't add your ability modifier to the weapon's damage, unless otherwise stated. Firearm ammunition is destroyed upon use."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Light",
        "type": "entries",
        "entries": [
          "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Vex",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
        ]
      }
    }
  ],
  "_entrySubType": "simple weapon, ranged weapon, firearm",
  "weaponCategory": "simple",
  "bonusWeaponDamage": "-@abilities.dex.mod",
  "_attunementCategory": "No Attunement Required"
}