Antimatter Carbine

ItemValdaSpire24Extras2024
Type
R|XPHB
Value
400 gp
Weight
4 lb.
Damage
2d6 N
Properties
GC:VSS-B|ValdaSpire24Extras, GC:VSS-F|ValdaGunslinger, 2H|XPHB, GC:VSS-Fut|ValdaSpire24Extras
Mastery
Automatic|ValdaGunslinger
Range
80/320

A more lethal model of the Standard Carbine, this rifle can automatically fire bolts of antimatter with surprising accuracy.

Raw data
{
  "dmg1": "2d6",
  "name": "Antimatter Carbine",
  "type": "R|XPHB",
  "range": "80/320",
  "value": 40000,
  "__prop": "baseitem",
  "rarity": "none",
  "source": "ValdaSpire24Extras",
  "weapon": true,
  "weight": 4,
  "dmgType": "N",
  "edition": "one",
  "entries": [
    "A more lethal model of the {@item Standard Carbine|ValdaSpire24Extras}, this rifle can automatically fire bolts of antimatter with surprising accuracy."
  ],
  "firearm": true,
  "mastery": [
    "Automatic|ValdaGunslinger"
  ],
  "property": [
    "GC:VSS-B|ValdaSpire24Extras",
    "GC:VSS-F|ValdaGunslinger",
    "2H|XPHB",
    "GC:VSS-Fut|ValdaSpire24Extras"
  ],
  "_category": "Basic",
  "_entryType": "weapon",
  "_textTypes": [
    "martial weapon",
    "ranged weapon",
    "firearm"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_fullEntries": [
    "A more lethal model of the {@item Standard Carbine|ValdaSpire24Extras}, this rifle can automatically fire bolts of antimatter with surprising accuracy.",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Blaster",
        "type": "entries",
        "entries": [
          "A weapon with the Blaster property is a Ranged weapon that requires no ammunition. This property counts as {@itemProperty A|XPHB|Ammunition}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Firearm",
        "type": "entries",
        "entries": [
          "You don't add your ability modifier to the weapon's damage, unless otherwise stated. Firearm ammunition is destroyed upon use."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Automatic",
        "type": "entries",
        "source": "ValdaGunslinger",
        "entries": [
          "When you make an attack with this weapon, you can choose to make two attacks instead. These attacks are always made with {@variantrule Disadvantage|XPHB}, regardless of circumstance. You can't replace these attacks. If this weapon has {@itemProperty AF|XDMG|Ammunition}, these attacks use twice the normal amount of ammunition."
        ]
      }
    }
  ],
  "_entrySubType": "martial weapon, ranged weapon, firearm",
  "weaponCategory": "martial",
  "bonusWeaponDamage": "-@abilities.dex.mod",
  "_attunementCategory": "No Attunement Required"
}