Ammunition of Slaying

ItemXDMGp. 2282024SRDvery rare
Type
GV|XDMG
Rarity
very rare

This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.

After dealing its extra damage to a creature, the ammunition becomes nonmagical.

1d100Creature Type
01-10Aberrations
11-15Beasts
16-20Celestials
21-25Constructs
26-35Dragons
36-45Elementals
46-50Humanoids
51-60Fey
61-70Fiends
71-75Giants
76-80Monstrosities
81-85Oozes
86-90Plants
91-00Undead
Raw data
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  "ammo": true,
  "name": "Ammunition of Slaying",
  "page": 228,
  "type": "GV|XDMG",
  "srd52": true,
  "__prop": "magicvariant",
  "rarity": "very rare",
  "source": "XDMG",
  "entries": [
    "This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a {@dc 17} Constitution saving throw, taking an extra {@damage 6d10} Force damage on a failed save or half as much extra damage on a successful one.",
    "After dealing its extra damage to a creature, the ammunition becomes nonmagical.",
    {
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          "Aberrations"
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        ],
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          "Constructs"
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          "Dragons"
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          "Elementals"
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          "Fiends"
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      "colStyles": [
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  "inherits": {
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    "srd52": true,
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    "source": "XDMG",
    "entries": [
      "This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a {@dc 17} Constitution saving throw, taking an extra {@damage 6d10} Force damage on a failed save or half as much extra damage on a successful one.",
      "After dealing its extra damage to a creature, the ammunition becomes nonmagical.",
      {
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    "nameSuffix": " of Slaying",
    "basicRules2024": true
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  "requires": [
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    {
      "type": "AF|XDMG"
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  ],
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        "weight": 0.05,
        "edition": "one",
        "entries": [
          "Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "Arrow of Slaying",
        "page": 228,
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          "Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
        ],
        "baseItem": "arrow|xphb",
        "_baseName": "Arrow",
        "_category": "Specific Variant",
        "_baseSrd52": true,
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        "_entryType": "ammunition ({@item arrow|xphb})",
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        ],
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          "This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a {@dc 17} Constitution saving throw, taking an extra {@damage 6d10} Force damage on a failed save or half as much extra damage on a successful one.",
          "After dealing its extra damage to a creature, the ammunition becomes nonmagical.",
          {
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                "01-10",
                "Aberrations"
              ],
              [
                "11-15",
                "Beasts"
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                "16-20",
                "Celestials"
              ],
              [
                "21-25",
                "Constructs"
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                "Dragons"
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                "36-45",
                "Elementals"
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                "46-50",
                "Humanoids"
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                "Fey"
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                "Fiends"
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                "Giants"
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                "Undead"
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          "Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Arrows are typically stored in a {@item Quiver|XPHB} (bought separately)."
        ],
        "_variantName": "Ammunition of Slaying",
        "_entrySubType": "",
        "basicRules2024": true,
        "genericVariant": {
          "name": "Ammunition of Slaying",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "_valueFromRarity": 4000000,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
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        "srd52": true,
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        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
        ],
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        "_entryType": "ammunition",
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          "ammunition"
        ],
        "_attunement": null,
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      },
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          "Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
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          "This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a {@dc 17} Constitution saving throw, taking an extra {@damage 6d10} Force damage on a failed save or half as much extra damage on a successful one.",
          "After dealing its extra damage to a creature, the ammunition becomes nonmagical.",
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                "11-15",
                "Beasts"
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                "16-20",
                "Celestials"
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                "Constructs"
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                "Dragons"
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                "Elementals"
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                "51-60",
                "Fey"
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                "Fiends"
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          "Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Bolts are typically stored in a {@item Crossbow Bolt Case|XPHB} (bought separately)."
        ],
        "_variantName": "Ammunition of Slaying",
        "_entrySubType": "",
        "basicRules2024": true,
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          "name": "Ammunition of Slaying",
          "source": "XDMG"
        },
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        "_valueFromRarity": 4000000,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
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        "name": "Energy Cell",
        "page": 72,
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      },
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        "entries": [],
        "baseItem": "energy cell|xdmg",
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          "CNS"
        ],
        "_baseName": "Energy Cell",
        "_category": "Specific Variant",
        "_entryType": "ammunition ({@item energy cell|xdmg})",
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        ],
        "_attunement": null,
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          "This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a {@dc 17} Constitution saving throw, taking an extra {@damage 6d10} Force damage on a failed save or half as much extra damage on a successful one.",
          "After dealing its extra damage to a creature, the ammunition becomes nonmagical.",
          {
            "rows": [
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                "01-10",
                "Aberrations"
              ],
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                "11-15",
                "Beasts"
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                "16-20",
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                "Constructs"
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                "Dragons"
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                "36-45",
                "Elementals"
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                "46-50",
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                "51-60",
                "Fey"
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                "76-80",
                "Monstrosities"
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                "81-85",
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                "Undead"
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        },
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        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "name": "Firearm Bullet",
        "page": 222,
        "type": "A|XPHB",
        "value": 30,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.2,
        "edition": "one",
        "entries": [
          "Firearm Bullets are destroyed upon use in a modern firearm."
        ],
        "miscTags": [
          "CNS"
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
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        "_entrySubType": "",
        "bulletFirearm": true,
        "_attunementCategory": "No Attunement Required"
      },
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        "source": "XDMG",
        "weight": 0.2,
        "edition": "one",
        "entries": [
          "Firearm Bullets are destroyed upon use in a modern firearm."
        ],
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        "_baseName": "Firearm Bullet",
        "_category": "Specific Variant",
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        "_entryType": "ammunition ({@item firearm bullet|xphb})",
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        ],
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        ],
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          "This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a {@dc 17} Constitution saving throw, taking an extra {@damage 6d10} Force damage on a failed save or half as much extra damage on a successful one.",
          "After dealing its extra damage to a creature, the ammunition becomes nonmagical.",
          {
            "rows": [
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                "01-10",
                "Aberrations"
              ],
              [
                "11-15",
                "Beasts"
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              [
                "16-20",
                "Celestials"
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                "21-25",
                "Constructs"
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              [
                "26-35",
                "Dragons"
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                "36-45",
                "Elementals"
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                "46-50",
                "Humanoids"
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                "51-60",
                "Fey"
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                "61-70",
                "Fiends"
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                "Giants"
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        },
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        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "name": "Needle",
        "page": 222,
        "type": "A|XPHB",
        "srd52": true,
        "value": 2,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.02,
        "edition": "one",
        "entries": [
          "Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
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        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_entrySubType": "",
        "needleBlowgun": true,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "Needle of Slaying",
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        "source": "XDMG",
        "weight": 0.02,
        "edition": "one",
        "entries": [
          "Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "baseItem": "needle|xphb",
        "_baseName": "Needle",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 2,
        "_entryType": "ammunition ({@item needle|xphb})",
        "_textTypes": [
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        ],
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          "Armaments - Very Rare|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "_fullEntries": [
          "This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a {@dc 17} Constitution saving throw, taking an extra {@damage 6d10} Force damage on a failed save or half as much extra damage on a successful one.",
          "After dealing its extra damage to a creature, the ammunition becomes nonmagical.",
          {
            "rows": [
              [
                "01-10",
                "Aberrations"
              ],
              [
                "11-15",
                "Beasts"
              ],
              [
                "16-20",
                "Celestials"
              ],
              [
                "21-25",
                "Constructs"
              ],
              [
                "26-35",
                "Dragons"
              ],
              [
                "36-45",
                "Elementals"
              ],
              [
                "46-50",
                "Humanoids"
              ],
              [
                "51-60",
                "Fey"
              ],
              [
                "61-70",
                "Fiends"
              ],
              [
                "71-75",
                "Giants"
              ],
              [
                "76-80",
                "Monstrosities"
              ],
              [
                "81-85",
                "Oozes"
              ],
              [
                "86-90",
                "Plants"
              ],
              [
                "91-00",
                "Undead"
              ]
            ],
            "type": "table",
            "colLabels": [
              "1d100",
              "Creature Type"
            ],
            "colStyles": [
              "col-2 text-center",
              "col-10"
            ]
          },
          "Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Needles are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "_variantName": "Ammunition of Slaying",
        "_entrySubType": "",
        "needleBlowgun": true,
        "basicRules2024": true,
        "genericVariant": {
          "name": "Ammunition of Slaying",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "_valueFromRarity": 4000000,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "name": "Sling Bullet",
        "page": 222,
        "type": "A|XPHB",
        "srd52": true,
        "value": 0.2,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "_category": "Basic",
        "_entryType": "ammunition",
        "_textTypes": [
          "ammunition"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "bulletSling": true,
        "_entrySubType": "",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "name": "Sling Bullet of Slaying",
        "page": 228,
        "type": "A|XPHB",
        "srd52": true,
        "__prop": "item",
        "rarity": "very rare",
        "source": "XDMG",
        "weight": 0.075,
        "edition": "one",
        "entries": [
          "Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "baseItem": "sling bullet|xphb",
        "_baseName": "Sling Bullet",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 0.2,
        "_entryType": "ammunition ({@item sling bullet|xphb})",
        "_textTypes": [
          "ammunition"
        ],
        "lootTables": [
          "Armaments - Very Rare|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bulletSling": true,
        "_fullEntries": [
          "This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a {@dc 17} Constitution saving throw, taking an extra {@damage 6d10} Force damage on a failed save or half as much extra damage on a successful one.",
          "After dealing its extra damage to a creature, the ammunition becomes nonmagical.",
          {
            "rows": [
              [
                "01-10",
                "Aberrations"
              ],
              [
                "11-15",
                "Beasts"
              ],
              [
                "16-20",
                "Celestials"
              ],
              [
                "21-25",
                "Constructs"
              ],
              [
                "26-35",
                "Dragons"
              ],
              [
                "36-45",
                "Elementals"
              ],
              [
                "46-50",
                "Humanoids"
              ],
              [
                "51-60",
                "Fey"
              ],
              [
                "61-70",
                "Fiends"
              ],
              [
                "71-75",
                "Giants"
              ],
              [
                "76-80",
                "Monstrosities"
              ],
              [
                "81-85",
                "Oozes"
              ],
              [
                "86-90",
                "Plants"
              ],
              [
                "91-00",
                "Undead"
              ]
            ],
            "type": "table",
            "colLabels": [
              "1d100",
              "Creature Type"
            ],
            "colStyles": [
              "col-2 text-center",
              "col-10"
            ]
          },
          "Sling bullets are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
          "Sling Bullets are typically stored in a {@item Pouch|XPHB} (bought separately)."
        ],
        "_variantName": "Ammunition of Slaying",
        "_entrySubType": "",
        "basicRules2024": true,
        "genericVariant": {
          "name": "Ammunition of Slaying",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "_valueFromRarity": 4000000,
        "_attunementCategory": "No Attunement Required"
      }
    }
  ],
  "_category": "Generic Variant",
  "_entryType": "ammunition, generic variant",
  "_textTypes": [
    "ammunition",
    "generic variant"
  ],
  "lootTables": [
    "Armaments - Very Rare|XDMG"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_fullEntries": [
    "This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a {@dc 17} Constitution saving throw, taking an extra {@damage 6d10} Force damage on a failed save or half as much extra damage on a successful one.",
    "After dealing its extra damage to a creature, the ammunition becomes nonmagical.",
    {
      "rows": [
        [
          "01-10",
          "Aberrations"
        ],
        [
          "11-15",
          "Beasts"
        ],
        [
          "16-20",
          "Celestials"
        ],
        [
          "21-25",
          "Constructs"
        ],
        [
          "26-35",
          "Dragons"
        ],
        [
          "36-45",
          "Elementals"
        ],
        [
          "46-50",
          "Humanoids"
        ],
        [
          "51-60",
          "Fey"
        ],
        [
          "61-70",
          "Fiends"
        ],
        [
          "71-75",
          "Giants"
        ],
        [
          "76-80",
          "Monstrosities"
        ],
        [
          "81-85",
          "Oozes"
        ],
        [
          "86-90",
          "Plants"
        ],
        [
          "91-00",
          "Undead"
        ]
      ],
      "type": "table",
      "colLabels": [
        "1d100",
        "Creature Type"
      ],
      "colStyles": [
        "col-2 text-center",
        "col-10"
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "magicvariant"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Base items",
        "type": "entries",
        "entries": [
          "This item variant can be applied to the following base items:",
          {
            "type": "list",
            "items": [
              "{@item Arrow|XPHB} ({@item Arrow of Slaying|XDMG})",
              "{@item Bolt|XPHB} ({@item Bolt of Slaying|XDMG})",
              "{@item Energy Cell|XDMG} ({@item Energy Cell of Slaying|XDMG})",
              "{@item Firearm Bullet|XPHB} ({@item Firearm Bullet of Slaying|XDMG})",
              "{@item Needle|XPHB} ({@item Needle of Slaying|XDMG})",
              "{@item Sling Bullet|XPHB} ({@item Sling Bullet of Slaying|XDMG})"
            ]
          }
        ]
      }
    }
  ],
  "_isInherited": true,
  "_entrySubType": "",
  "basicRules2024": true,
  "hasFluffImages": true,
  "_valueFromRarity": 4000000,
  "_attunementCategory": "No Attunement Required"
}